This page was last updated on 17 September 2024, 11:51PM
Changelogs
Version 4.1.2a
Forgot to update the internal version in prior update.
Swapped Rknah to use a custom ECZN instead of reusing a vanilla one.
Version 4.1.2
Fixed incorrect keywords on several books.
Fixed a typo in an item description.
Version 4.1.1
Flagged Rknah as no-reset.
Version 4.1
Swaps the ghostly remains left by Spectres out for unique remains.
Version 4.0
Overhauled how the ghosts are set up. Instead of attaching a script to each ghost one at a time (which doesn't work for leveled actors), the ghosts are handled by a magic effect applied to the ghost race. The big takeaway of this is that the ghost visuals and disintegration/turning into an ectoplasm pile now works for the generic spectre enemies.
Removed some redundant keywords.
Added missing "auto-calc stats" flag to Dwemer Spectre Mage.
Version 3.8
Added missing Undead keyword to the spectres.
Version 3.7.1
Renamed all voice files so the voices work again.
Version 3.7.0
Added missing "Use Advanced Avoidance" flag to spectre race.
Fixed ground model and female model for aethernaut helm. Contributed by dinosgamez.
Changed default race on rings from "ArgonianRace" to "DefaultRace".
Updated all the scripts to replace numerous GetPlayer calls with more efficient PlayerRef properties.
Removed edits to some vanilla beards.
Removed edits to vanilla race formlists.
Added back attack race to Kagrumez pets (they're edited solely so Spectres don't spawn in their place)
Added missing auto-calc stats flag to unique Spectres, which should have been on automatically to begin with.
Added bash tag C.NAME, which is just for something carried over from USSEP.
Version 3.6.1
Removed leftover "playable" flag from Dwemer beards.If you want playable Dwemer beards, grab Tamah's mod here: https://www.nexusmods.com/skyrimspecialedition/mods/40680
Removed one duplicate reference.
Version 3.6
Merged in one final patch from Dwemer Spectres EBT No Bleeding and Other Fixes that I missed last update. (Thanks for catching that, Soulmancer)
Merged in the fixes from Dwemer Beards Special Edition by Tamah, along with updated facegen
Added location data for Rknah
Added non-playable flag to the beards
New models and textures for some unique items: Nullsprocket (Jelidity) The rings (FavoredSoul) Puzzle cubes (gutmaw) Helm of the Aethernaut ground model (icecreamassassin)
Fix incorrect object bounds
Fixed unknown contraption so you can now leave the final room (themayor897)
Added missing sound effects to Ghartar-Zhir (themayor897)
Fixed error in dwemer hood that made the CK complain
If updating from an older version, clean the following scripts: _tw_dwemspeccubescript, _tw_dwemspecenterzonetrigger .
Version 3.5
Merged in all fixes from Dwemer Spectres EBT No Bleeding and Other Fixes and Skyrim Revamped Patch (Soulmancer)
recalculated object bounds
Resaved in CK
Cleaned in latest SSEEdit
Fixed NifScan errors
Reverted some wild edits.
Removed underscores from cell names
Added missing master (hearthfire) and sorted masters