I left the tower then went back in and there was 3 piles of ghostly remains and i seach one of them and it contained the loot so don't know what happened
The mod has 1952 records, within the 2048 limit for light plug-ins.
I will unpack the BSAs to free the meshes, textures, and voice files which the ESPFE Follower script will renumber / rename.
None of scripts have 'getformfromfile' calls which could cause problems when compacting form IDs.
Generate new SEQ - right-click on filename -> Other - Create SEQ File.
NOTE: Due to the new cells (TW_WarpOutMarker, TWSecretDwemerLab, etc.), the ESPFE Follower Cell-Free version has to be run and I will presume no other mod would edit those cells. It's a calculated risk as those new cells look very specific to this mod. Anyone doing this process would want to check for conflicts when installing new mods anyway.
I've run the ESPFE Follower script on quite a few scripted mods with custom voices and similar size and complexity. They seem to work fine. Those include Recorder, Vayne, Coralyn, Lilissa the Druid, and a few others. I'll do the ESP-FE process, see if I run into any in-game problems and report back if I do.
EDIT: I'm using this latest version to replace the older Dwemer Spectres of SIC (with that option turned off).
The solution is to load DBM_DwemerSpectres_Patch.esp along with DwemerSpectresLegendary.esp, then run the xEdit script ESPFE Follower Cell Free. The formID changes are forwarded through to the LotD patch.
Trainwiz it looks like the weapon Stormforge from your creation Dwarven Delves is bugged, it always says it is out of charge. Also I was wondering if you would consider adding fog to the tunnels in Dwarven Delves so the entrance to the load screen is not just a black hole. This is only really a problem with the first tunnel entrance in Frostvault.
North East of riften, theres a ruin called Kagrenzel. The boss is the Aethernaut Commandant (or something like that), not Rakmag. This confused me for a long time too. Finally completed the collection a little bit ago.
The secret room where you place the puzzle cube has reset and the puzzle cubes are in their slots, but the door is closed and i can't put the cubes back in my inventory. What do I do?
Man, I forgot I installed this and just made my first trip with Remiel to get her spider and damn, I just can't beat the boss. I was absolutely stunned. But I also encountered an issue. Zed-Mbzain or what his name is, is there twice. This sometimes happens when I install a mod and another mod that includes the first mod. But I looked at it and can only find this mod and all it's patches. Any idea?
Ah, Immersive Creatures is where they came from for me, then. Just googled to figure out where these ghosts came from at all. Been hacking away at Zel-Mbzain myself for a good twenty minutes because of trying to do Remiel's recruitment myself at low level. This combined with Mihail's Dwarven Automatons makes Dwemer ruins a real nightmare now, and that was before I realized installing a lore-accurate ghosts mod that makes them immune to everything other than magic or silver weapons, I've basically got the worst case scenario for myself.
But I just came looking for where this ghost came from at all, because I didn't remember reading about them specifically in any description, so I must have missed it. Good stuff, though.
242 comments
I left the tower then went back in and there was 3 piles of ghostly remains and i seach one of them and it contained the loot so don't know what happened
I've run the ESPFE Follower script on quite a few scripted mods with custom voices and similar size and complexity. They seem to work fine. Those include Recorder, Vayne, Coralyn, Lilissa the Druid, and a few others. I'll do the ESP-FE process, see if I run into any in-game problems and report back if I do.
EDIT: I'm using this latest version to replace the older Dwemer Spectres of SIC (with that option turned off).
EDIT: Can you be more specific about what tunnels you mean?
You may need to use console commands to get the cubes back, though.
But I also encountered an issue. Zed-Mbzain or what his name is, is there twice. This sometimes happens when I install a mod and another mod that includes the first mod. But I looked at it and can only find this mod and all it's patches. Any idea?
But I just came looking for where this ghost came from at all, because I didn't remember reading about them specifically in any description, so I must have missed it. Good stuff, though.