Hi, this is such a useful patch collection, thanks so much for making it! Is there any chance one could be made for Blood and Silver as well? Specifically there's a bug that seems to make the Cidhna Mine prisoners instantly hostile to you if you have any negative reputation with the Forsworn at all.
it would be nice if the FOMOD auto detected which mods are installed. Vortex doesn't let you search through your mods when a fomod is open, sadly. Yes, yes, MO2 is better, I know. I'll make the switch one day. Anyway, thanks for the mod! I cannot play as a good character for the life of me, but I'm glad I have the option! :D (though f*#@ Molag Bal. I'll always destroy his altar, even with my most vile characters)
Thanks for adding TGFGG. I've always just disabled the Thieves Guild entries in the Reputation MCM so that I don't get penalized when playing through the quests as a good guy, does this mean I don't have to do that anymore if using your patch?
I didn't touch the reputation scoring for the Nocturnal stuff or the prerequisite quests for Under New Management. I figured since TGFGG didn't touch those either that you'd still progress through those parts the same way as before. I can change them though if you think it makes more sense
NVM I understand your question better now after looking into the code for Skyrim Reputation. Since the quests are categorized as Thieves Guild quests, completing them is always going to penalize you.
I'm looking into "fixing" this so that good guy choices also offsets the crime score added by completing Thieves Guild quests, probably by just manually setting the amount of TG quests completed.
That would be a great option. If we use TGFGG it seems that Reputation would give us at least a small good guy benefit rather than penalize us. I haven't looked at the code myself, it might be easy to do by just changing global values or something.
it might be easy to do by just changing global values or something.
Yeah that's what I tried first and it seems to work fine. So for every quest in TGFGG (or some other Thieves Guild mod) that offers a good guy path, I'll subtract 1 from the total Thieves Guild Misc. Quests stat whenever the player chooses that path, thus preventing the Crime score from increasing whenever you actually do something good.
Edit: i should probably do this for the Dark Brotherhood mods too lol
Working on an Unfaltered Virtue patch but don't really know what the reputation scoring should be for certain quests and choices. For example, the Kill/Banish/Imprison/Set Free choices for Babette stumps me. Any thoughts?
Mod Organizer 2 is throwing an error with the newest version for me. "Missing files or folders this is likely do to incorrect fomod installer. This mod may not work correctly".
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I'm looking into "fixing" this so that good guy choices also offsets the crime score added by completing Thieves Guild quests, probably by just manually setting the amount of TG quests completed.
Yeah that's what I tried first and it seems to work fine. So for every quest in TGFGG (or some other Thieves Guild mod) that offers a good guy path, I'll subtract 1 from the total Thieves Guild Misc. Quests stat whenever the player chooses that path, thus preventing the Crime score from increasing whenever you actually do something good.
Edit: i should probably do this for the Dark Brotherhood mods too lol
can u add this please?