Comment thread unlocked for the time being. Comments violating the said Forum and Commenting Guidelines have been hidden from public view. Administrative actions against the accounts concerned have been taken. Staff Ref.
It would be quite awesome, as DMCO 0.9.6 is ... Well, let's say "outdated" ? It was REALLY improved after this early version. Or is there an alternative with similar functionalities somewhere ?
using the TUDM, this mod and Pandora, its working, the animations that is playing was what i saw in the first video on the description, really cool, but, too fast? is there something i can do to slow down them?
Great Mod, Im looking to add extra animations that play randomly along side this one, can i just add them as new subfolders and add (random) condition?
This mod works great, but the travel distance is a bit too far for my liking. Can anyone here please guide me how can I edit it so it will be shorter? Something like TK Dodge RE Shorter Step.
If you're using the non standalone version of tk dodge RE then make sure TK dodge RE overwrites Nemesis, you can see TK dodge overwriting nemesis after you install it.
If you did it right then the Ultimate combat/tk dodge will change to Tk Dodge RE /Ultimate combat inside the Nemesis Behaviour Engine, i use the non standalone version because it has attack cancelling by blocking and they all works perfectly with Dynamic Dodge (this mod).
I tried using this mod and TK Dodge and neither work. Really have no clue what is going on, nor any clue on how to properly map "dodge." For TK, my dodge key is set to 56 (Left Alt) but here I don't even know. Forward Dodge Scurry Fix breaks Nemesis too. I keep getting an error only when I checkmark the scurry fix as mentioned in the install instructions.
509 comments
Some members might take a look at the Policies and Guidelines/Forum and Commenting Guidelines again (all members confirmed that they had read and accepted them when they registered with the site, ticking the said conformation in order to complete their registration).
https://help.nexusmods.com/category/10-policies-and-guidelines
https://help.nexusmods.com/article/22-forum-and-commenting-guidelines
Comments violating the said Forum and Commenting Guidelines have been hidden from public view. Administrative actions against the accounts concerned have been taken.
Staff Ref.
Or is there an alternative with similar functionalities somewhere ?
ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately
Variable Name: <1>
Failed to generate behavior
It's work!! Thank man.
If you did it right then the Ultimate combat/tk dodge will change to Tk Dodge RE /Ultimate combat inside the Nemesis Behaviour Engine, i use the non standalone version because it has attack cancelling by blocking and they all works perfectly with Dynamic Dodge (this mod).
Tick the "Standalone - Cancel Concentration Spell When Dodging" option, as well as the scurry fix in the TK Dodge RE FOMOD installer.
Thank you, oOoNateoOo. You have saved my sanity.
Thanks for saving my sanity from sorting my 2660 mods :D