Skyrim Special Edition

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509 comments

  1. zcul
    zcul
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  2. zcul
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    Comments violating the said Forum and Commenting Guidelines have been hidden from public view. Administrative actions against the accounts concerned have been taken.

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  3. Raycchi
    Raycchi
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    Hi, everything works fine escept my dodge animation seems to be a lot faster than yours (youtube video), can someone pls help me ;-;
  4. Osmosix9
    Osmosix9
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    Any chances to get this updated for DMCO 2.1.21?
    1. NarayanShad
      NarayanShad
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      It would be quite awesome, as DMCO 0.9.6 is ... Well, let's say "outdated" ? It was REALLY improved after this early version.
      Or is there an alternative with similar functionalities somewhere ?
    2. Fr1nqz
      Fr1nqz
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      +1
  5. MackAttack2552
    MackAttack2552
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    Does this work with combat gameplay Overhaul?
  6. Vredeman3556
    Vredeman3556
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    using the TUDM, this mod and Pandora, its working, the animations that is playing was what i saw in the first video on the description, really cool, but, too fast? is there something i can do to slow down them?
  7. 5age
    5age
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    Great Mod, Im looking to add extra animations that play randomly along side this one, can i just add them as new subfolders and add (random) condition?
  8. Xaliber13
    Xaliber13
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    This mod works great, but the travel distance is a bit too far for my liking. Can anyone here please guide me how can I edit it so it will be shorter? Something like TK Dodge RE Shorter Step. 
  9. Harvey2314
    Harvey2314
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    lovely mod but i cant seem to get the dodge cancel to work with tudm
  10. oOoNateoOo
    oOoNateoOo
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    Nemesis keeps saying:

    ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately
    Variable Name: <1>
    Failed to generate behavior
    1. M477HI4S
      M477HI4S
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      I got the same error message. I had to disable the "forward dodge scurry fix" option.
    2. oOoNateoOo
      oOoNateoOo
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      I got it fixed actually, I just need to tick the Standalone - Cancel concentration spell when dodging paired with the scurry fix.
    3. Noobsoop
      Noobsoop
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      I confirm that ticking the "Cancel concentration spell" during the TK Dodge RE installation fixes the issue 👍
    4. bankcommon
      bankcommon
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      "tick the Standalone - Cancel concentration spell when dodging paired with the scurry fix"
      It's work!! Thank man.
    5. ItsRainmoon
      ItsRainmoon
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      does it work in-game? mine doesnt
    6. Carnagemk4
      Carnagemk4
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      If you're using the non standalone version of tk dodge RE then make sure TK dodge RE overwrites Nemesis, you can see TK dodge overwriting nemesis after you install it.

      If you did it right then the Ultimate combat/tk dodge will change to Tk Dodge RE /Ultimate combat inside the Nemesis Behaviour Engine, i use the non standalone version because it has attack cancelling by blocking and they all works perfectly with Dynamic Dodge (this mod).
    7. dwightnexus
      dwightnexus
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      this solved my problem thank you for the help I hope this gets pinned!
    8. Gr8Deku
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      +1 worked for me. This should be pinned!
    9. SamuraiWays
      SamuraiWays
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      This thread should definitely be pinned. Saved me from tearing my head off trying to figure out why Nemesis was failing to generate behavior.

      Tick the "Standalone - Cancel Concentration Spell When Dodging" option, as well as the scurry fix in the TK Dodge RE FOMOD installer.

      Thank you, oOoNateoOo. You have saved my sanity.
    10. Etronic98
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      Can confirm , use cancel concentration to fix this bug
    11. hoangdai94
      hoangdai94
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      You guys should give kudos to @
      oOoNateoOo !
    12. w910624224
      w910624224
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      thx bro,you actually saved my day
    13. Davir0n
      Davir0n
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      Writing a reply here to say my gratitude for solving this matter.
      Thanks for saving my sanity from sorting my 2660 mods :D
    14. becuz1can
      becuz1can
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      Effing lifesaver thx bro
  11. StinkyWinkyFeet
    StinkyWinkyFeet
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    I tried using this mod and TK Dodge and neither work. Really have no clue what is going on, nor any clue on how to properly map "dodge." For TK, my dodge key is set to 56 (Left Alt) but here I don't even know. Forward Dodge Scurry Fix breaks Nemesis too. I keep getting an error only when I checkmark the scurry fix as mentioned in the install instructions. 
  12. NoodlesFluffy
    NoodlesFluffy
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    Using this with TK Dodge RE and true directional movement. For some reason when I dodge cancel an attack, it can only dodge backwards.