This is an amazing idea and worked for me for a while, but eventually the armor rating kept stacking infinitely, and I ended up with 30k+ armor rating... Spamming the reset spell reduced it gradually back to 0, but it would keep climbing again if I enabled the spell again. Had to remove for now but was a great concept :(
Maybe it was a conflict with one of my Papyrus tweaks?
Scripts were revised in v1.20 to improve processing stability. In order to suppress bugs caused by continuously changing equipment in a short period of time, the process is skipped while the menu is displayed. The process is performed once the menu is closed and a new Armor rating is set. This does not include equipment changes due to events, etc., so when equipment is automatically switched, the process will continue as usual.
Added. As with Reset Spell, use the Spell obtained from the AddItemMenu. Also, if you switch in the middle of the game, the values of NPCs may become incorrect. In that case, please follow the Readme and distribute the commented out Spell from SPID.
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Maybe it was a conflict with one of my Papyrus tweaks?
It is a classic method of conditioning Spell, so it will affect performance somewhat, but it should be highly stable.
In order to suppress bugs caused by continuously changing equipment in a short period of time, the process is skipped while the menu is displayed.
The process is performed once the menu is closed and a new Armor rating is set.
This does not include equipment changes due to events, etc., so when equipment is automatically switched, the process will continue as usual.
As with Reset Spell, use the Spell obtained from the AddItemMenu.
Also, if you switch in the middle of the game, the values of NPCs may become incorrect.
In that case, please follow the Readme and distribute the commented out Spell from SPID.