Hello there. I hope this helps someone interested in this mod. If you encounter an issue in which you repeatedly throw the axe instead of finishing the weapon combo, Do this. If you downloaded ""Leviathan Axe Realized And Kratos Follower"" you must right click it and use ""Open In explorer"". After this, navigate to the Scripts Folder and you should see 2 lists of scripts, Kratos Scipts and LTEB Scripts. Completely ignore the Kratos scripts, and delete all the LTEB scripts EXCEPT the script called ""LTEBLeviathanWeaponscript.pex"". Leave this script mentioned alone! DO NOT DELETE IT! Next, boot up the game and the ADXP MCO moveset should be working. I hope this helps someone and happy modding.
Im trying to add ghosu's leviathan axe to the condition list but it just plays the default MCO animation, here'sI the condition.txt, please point out what I did wrong
Another thing I need to note That dwemer artifact leviathan axe mod is hidden here so that's what also gave me an idea to give that mod a chance to have leviathan axe attack animations for the mod I put here that yes I did help that author lay a possible foundation for the kratos voice
You can use any axe but just edit the some requirement in the condition text files Example like this IsEquippedRight("leviathanaxe.esp" | 0x000123) if you want change to all axe just change like this IsEquippedRightType(3)
Hi! I'm using the Elder Creed - Valhalla Axe Moveset mod, and I am curious if I can make this work to somehow prioritize these animations for the Leviathan Axe (I am using the dwemer artifact version mod) but I'm really not into modding or coding. Could you give me some advice?
This custom made for the leviathan axe only, open up the mod and go to the DAR folder, open the conditions text and go find the ID for leviathan axe from the original esp. and replace it so when you equip the axe, it uses this moveset, same concept for Mjolnir
You should Download FFS - Full Folder Structure, it allows you to organize animations for every weapon and different conditions more easily. This mod is a folder framework. Meaning that you can set up all the folders with _conditions.txt file, but it's just going to take you more time and you will have to pay closer attention to priority.
In this case if you want to use regular weapon, then simply set conditions in the .txt file for equiped weapon type:
IsEquippedRightType(1)
This will cause player to use animations when they equip any kind of 1h sword in their right hand. If you wanna do particular weapon, then you need to use keyword and .esp. For example:
This will cause animations to play only when I equip Scythe from Demon Hunter mod. You can find out Keywords and names of plugins, easily if you use xEdit.
Also FFS works on player, but you can use other frameworks for NPCs or just use DAR old fashioned way.
62 comments
pls reply
i helped this mod author out and he will soon get a kratos voice for him to match him
Kratos the God of War Follower at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
Edit:I tried realizing the axe the follower used was a one handed axe and not two
Just wait ill update my Leviathan and give scar too
That dwemer artifact leviathan axe mod is hidden here so that's what also gave me an idea to give that mod a chance to have leviathan axe attack animations for the mod I put here that yes I did help that author lay a possible foundation for the kratos voice
Example like this
IsEquippedRight("leviathanaxe.esp" | 0x000123) if you want change to all axe just change like this IsEquippedRightType(3)
https://www.nexusmods.com/skyrimspecialedition/mods/78727
In this case if you want to use regular weapon, then simply set conditions in the .txt file for equiped weapon type:
IsEquippedRightType(1)
This will cause player to use animations when they equip any kind of 1h sword in their right hand. If you wanna do particular weapon, then you need to use keyword and .esp. For example:
IsEquippedRight("Demon Hunter Schyte.esp" | 0x00000804)
This will cause animations to play only when I equip Scythe from Demon Hunter mod. You can find out Keywords and names of plugins, easily if you use xEdit.
Also FFS works on player, but you can use other frameworks for NPCs or just use DAR old fashioned way.
for doesnt know how to setup with condition in DAR
Just follow this instruction