1806 comments

  1. Shiva182
    Shiva182
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    How to export facegeom for mods, I can't do every request.

    Thanks to VirtuousCrusader for sending me so many FaceGen patches :D

    To get the Creation Kit to load more than one Master file you need to add under [General] bAllowMultipleMasterLoads=1 in your CreationKit.ini in your Skyrim Special Edition folder. Or download Creation Kit Multiple Masters Fix

    Export Facegen for other mods.
    1. To see what NPCs are added to the game by the mod in question, open SSEEdit, look under Non-Player Character (Actor).
    2. You might want to backup your FaceGen folders, if the mod has loose files. Yes, even FaceTints.
    3. Open the Creation Kit and load my hair replacer and the mod you want to add facegen for, have that mod as active (Unless it's a Master file). if you get any warnings click "Yes to all"
    4. Go to Actors - Actor - actor and mark the NPCs listed under each race and hit ctrl + F4, if you get any warnings click "Yes to all", you'll see a little star beside count, that means that that NPC is edited by the active mod. You don't need to select Argonians, Khajiit, Snow Elfs, Dremora or children.
    5. You'll find your exported facegen in Data\meshes\actors\character\FaceGenData\FaceGeom\nameofmod.esp

    Tip: Don't export too many facegen in one go, Creation Kit can crash.
    Tip 2: Use SSE Creation Kit Fixes

    A video showing how to export facegen. I also talk about load order and uninstallation process.
  2. Shiva182
    Shiva182
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  3. Shiva182
    Shiva182
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  4. Loransdova
    Loransdova
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    I like your mod and thank you , but I have problems some times I see npc with black faces can you help me please 
    1. phillipjohnmc
      phillipjohnmc
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    2. flohdaniel
      flohdaniel
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      This worked for me with the Schlitzohr's Villages Mods. Thank you!
    3. FlaccidPancakesSBR
      FlaccidPancakesSBR
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      i was also having this issue, thanks for sharing!
    4. edzor2
      edzor2
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      Face Discoloration Fix really works. It is a must after the latest AE update. For some stupid reason, patches don't always work, but FDF fixed it up for me.
  5. eridia
    eridia
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    Uninstalling this mod killed my save and I get ctd on character creation now. It was the only new mod I installed. I've followed the uninstall instructions and it didn't work. I noticed someone else mentioning this too.
  6. CyberOnions
    CyberOnions
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    Could you do one for Anniversary Addition?
  7. SomeoneInternet0l
    SomeoneInternet0l
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    Is it compatible with Hairdos SMP?
  8. Nessoz
    Nessoz
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    Not safe to uninstall.

    Crashes your save if you do, even following the "tutorial"
    1. Sesadre
      Sesadre
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      Works fine for me, most likely a conflict with a lighting mod, those usually f*#@ things up
  9. zg34
    zg34
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    why does this game code design sucks so much simply changing hairs requires 2 hours of work.
  10. FloHost
    FloHost
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    omg this mod is the perfect mod ive been searching for. lines up with the characters' models, simple and clean. all without the terrible bloat that other hair mods give. ENDORSED
  11. JoseMoley
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    I do like this mod and am giving my endorsement.  One minor complaint, the bald NPCs have hair now.  I don't suppose there's a patch or anything for that, the hair looks good but seeing Skjor and Proventus with hair is super cursed...
  12. kikeja4880
    kikeja4880
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    Where is Beyond Skyrim - Bruma - FaceGen? I can't find it in Miscellaneous files!
  13. BrianGarner524
    BrianGarner524
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    Thank you for this.  I've used it since day one.  Today I made a regular old follower type character in CK, and her hair is still vanilla in the game.  Odd because I've seen her hair style/color replaced in game.  I'm Stumped. I did find a character in Interesting NPCs that had Vanilla hair but I found the patch or whatever in the files and her hair is right on now.  Thank you for that.  Now if I can fix CK vanilla hair that slips thru.