Thank you, this is exactly what I was looking for! I have a question: it looks like there is quest script for the regen recap. Does that mean that script will be always running in the background? I have a pretty bad CPU and I'm trying to limit any scripts in load order, but I'm not too knowledgeable on scripts.
I'd love a mod like that for balance, could you let me know if I can run with it on a weaker CPU?
Cool mod! I've been tweaking the settings to try and get something I like. What value in this mod would be close to vanilla? I want to reduce hp regen by about half of that but keep stamina and magica close to the default.
Yes, I can do it, but scripts stats dynamic adjusting will eat your CPU unless I will make it as skse plugin. All doable, so it is possible that I will do such an update in the future.
Would it be possible to add feature where one of stamina settings would be bypassed, let say you have combat mods, which adjust stamina regen, so then i would just bypass that from this mod and only use health regen of 0. Does this make sense? Or should i just mod, which set health regen to 0 :) Just a thought.
Is it possible to make drain health / stamina / magicka has cap as well? There are times when my hp just went down instantly. Might be because of the effects stacks?
First of all - thank you so very much for your massive contribution to my LO - I can't even remember what my game looked like before MenuMaid, just to name one :)
Second - is this player only or does the effect extend to NPC's?
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I'd love a mod like that for balance, could you let me know if I can run with it on a weaker CPU?
Thank you!
https://ibb.co/9bpqYb4
its strange. at last week all work perfect. in new save not...
Papyrus Tweaks NG with bRunScriptsOnMainThreadOnly enable
Second - is this player only or does the effect extend to NPC's?