File information

Last updated

Original upload

Created by

Dylan James

Uploaded by

DylanJames

Virus scan

Safe to use

102 comments

  1. DylanJames
    DylanJames
    • premium
    • 1,011 kudos
    Locked
    Sticky
    INTRODUCTION

    Thank you for checking out Acoustic Space Improvement Fixes. Check out the description for more details!
    It's highly recommended you use a reverb and ambience mod, like Reverb Interior Sounds Expansion.

    Please check out the changelog for a brief overview on the changes that have been made.
    If you have any questions, please don't hesitate to leave a comment below or reach out.

    RECOMMENDATIONS

    Regional Sounds Expansion – A standalone regional sound overhaul for towns, dungeons, and open-world.
    Reverb Interior Sounds Expansion – A vanilla-friendly remodel of the base game reverb, interior sounds, and more.


    LOAD ORDER GUIDANCE

    [Base Game Content]
    Regional Sounds Expansion.esp
    Reverb Interior Sounds Expansion.esp
    [Interior Overhauls]
    [Weather Overhauls]
    AcousticTemplateFixes.esp
    [Lighting Overhauls]
    AcousticTemplateFixes_Patch.esp


    PATCHES ARE AVAILABLE FOR

    Ambiance (Both options)
    Enhanced Lighting for ENB
    ELFX Enhancer – ELFX Shadows
    Luminosity Lighting Overhaul
    Lux
    Window Shadows RT

    RECENT UPDATES

    1.1.0 – Added FOMOD. Removed erroneous record.
    1.1.0 – Added support for Farming Creation.
    1.1.0 – Added patches for Window Shadows RT, Luminosity.


  2. DylanJames
    DylanJames
    • premium
    • 1,011 kudos
    Locked
    Sticky
    FREQUENTLY ANTICIPATED QUESTIONS

    Q: Is this compatible with Audio Overhaul for Skyrim SE or Reverb Interior Sounds Expansion?
    A: Yes! This mod was actually created as a companion (but vanilla-friendly) mod to these.

    Q: Does my interior mod need a patch?
    A: Probably not. Because this mod isn't touching anything that would be placed in interiors, it can usually overwrite every record below it.

    For example, if you're using Cooking Pots in Inns or Distinct Interiors, you're likely fine. If you're using something like JK's Sinderion's Field Laboratory, there is a one record conflict where the author adjusts the lighting template to be warmer.

    The appropriate BASH tag has been added to the plugin, for users who would need it.

    FOR MOD AUTHORS

    Please feel free to steal these changes.
    You don't have to credit me.
     
  3. deus9567
    deus9567
    • supporter
    • 2 kudos
    Hello, how to fix the bug where interior rain doesn't play unless you reload a save in the interior cell?
  4. Veren0
    Veren0
    • supporter
    • 1 kudos
    I'm assuming that "Skyrim Is Luminous" will require a patch?
    1. fcara1
      fcara1
      • member
      • 10 kudos
      +1
      This conflict between lightning and sounds is eternal, lol
    2. ZaranTalaz
      ZaranTalaz
      • premium
      • 12 kudos
      Skyrim Is Luminous' description says it incorporates Luminosity, so maybe we can use the Luminosity patch when using Skyrim Is Luminous?

      There's also the Synthesis patcher "AcousticSpaceImprovementsPatcher".
  5. aglowinthefield
    aglowinthefield
    • premium
    • 116 kudos
    Just FYI, I made a Synthesis patcher to forward these edits to winning cells. Should make it compatible with all mods without extra patches. You can find it in Synthesis under AcousticSpaceImprovementsPatcher

    https://github.com/aglowinthefield/AcousticSpaceImprovementsPatcher
    1. brelyn96
      brelyn96
      • premium
      • 4 kudos
      Thank you!
    2. baorichron
      baorichron
      • supporter
      • 10 kudos
      Hey, love the idea of this Synthesis patcher. I generated a pretty small patch that forwards 3 records: two in Riften and PavosHouse.
      Unfortunately the patch generated seems to cause a reliable CTD when loading into Solitude. It's absolutely bizarre since there's only three records modified and none of them are solitude but I thought I'd post here. Has anyone else encountered an issue like this?

      Sigh, nevermind. It looks like this was some other issue caused by SPID that was inconsitently erroring so I thought it was because of this patch. 
    3. aglowinthefield
      aglowinthefield
      • premium
      • 116 kudos
      Guessing you're the commenter on Github as well? Sorry I haven't gotten back about it. Glad it's resolved!
    4. Sk3wlbus
      Sk3wlbus
      • supporter
      • 0 kudos
      Thanks! Great work!
    5. ItsRainmoon
      ItsRainmoon
      • premium
      • 51 kudos
      hi, just to be sure i still need this mod active on my load order?
    6. aglowinthefield
      aglowinthefield
      • premium
      • 116 kudos
      Yes you would, just not any patches for it.
    7. ssuamier
      ssuamier
      • member
      • 3 kudos
      Is the Synthesis Patcher useful with Placed Light?
    8. aglowinthefield
      aglowinthefield
      • premium
      • 116 kudos
      It should be useful no matter what, as far as I know. All it does is ensure your winning cell edit has the acoustic space settings from this mod. :)

      Edit: The question is probably because of my mention of Lux in GitHub. That's just saying...make sure to load ASI's plugin before whatever mod you want to "win" the cell edit. Typically it's Lux. Not sure if Light Placer modifies cells in the same way, but safe to say just load ASI early and you'll be good.
  6. faentaallmods
    faentaallmods
    • supporter
    • 1 kudos
    why does audio overhaul require this mod but does not say so on the page?
    1. GlockGod999
      GlockGod999
      • supporter
      • 0 kudos
      It doesn't require it, it's simply recommended "to stop small homes and shops from sounding like castles and chasm."
  7. Sk3wlbus
    Sk3wlbus
    • supporter
    • 0 kudos
    Awesome mod!!
  8. popnlocke
    popnlocke
    • supporter
    • 5 kudos
    Trying to figure out how to remove reverb when using DBVO from my character's voice when indoors and 3rd person. Mod author's "patch" doesn't do anything, so wondering if a patch would make more sense on here since DBVO's author isn't able to address.
  9. sopmac45
    sopmac45
    • premium
    • 6 kudos
    So far so good. Well done. 

    Thanks
  10. VanoxPlay
    VanoxPlay
    • member
    • 0 kudos
    Compatible with JK's interior mods?
  11. AlekseyRaukov
    AlekseyRaukov
    • member
    • 10 kudos
    Patch for ELFX Enhancer – ELFX Shadows will not work if you are using Sounds of Skyrim and ELFX Enhancer – ELFX Shadows. As in ELFX Shadows installer when you choose Sounds of Skyrim option. Enchancer.esp will be called ELFXEnhancer - SOS Edition.esp. So patch in your Fomod will be missing its master. Could you fix this?
  12. AlekseyRaukov
    AlekseyRaukov
    • member
    • 10 kudos
    -