About this mod
This mod aims to rework the Werewolf system introduced by Requiem - the roleplaying overhaul, while also giving the Ring of Hircine more utility as a Daedric Artefact
- Requirements
- Permissions and credits
The exact changes made are:
Bestial blood: 100 pts of health and stamina, 50 pts of carryweight and 25 points of unarmed damage >>>25 pts of both health and stamina, 10% increased physical damage, 5% increased movement speed, 0.5 points of health and stamina per second
Weakness to silver: carrying any form of Silver as a werewolf now will reduce both atributes by 100 points and reduce damage dealth by 25%
Hing of Hircine: Equipping the Hing of hircine grants total control over the beast, doubling the curse's power and removing the Silver weakness
Werewolf Perks:
Bestial Strength: (previously increased damage dealt in werewolf form by 25% per rank) Now increases damage dealt and reduces damage received by 10% per rank
Bestial Vigor: (previously increased health and stamina by 100 at werewolf form) Now while in Werewolf form, you become immune to Slow and Paralysis effects
Gorging: heals twice when feeding untouched
Savage feeding: replaced with Daedric affiliation (previously could feed on animals corpse) Now while in Werewolf form you receive 20% magic resistance (champions of Hircine who carries it's Artefact (Hoh) receives 40% less magical damage)
Totem Perks remain untouched.
Hing of hircine still provides unlimited Transformations
[Bestial Blood V2]
Bestial Blood: +25 points of health, +50 points of stamina, 5% increased physical damage, 5% increased movement speed, 0.25 points of health per second, 0.5 points of stamina per second, +25 points of carryweight, +25 to unarmed damage.
Weakness to silver: carrying any form of Silver as a werewolf now will reduce both atributes by 100 points and reduce damage dealth by 25%
Hing of Hircine: Equipping the Hing of hircine grants total control over the beast, doubling the curse's power and removing the Silver weakness.