Skyrim Special Edition
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agd25

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agd25

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This mod adds Character Attributes into the game, like Strength and Intelligence, based off the SPECIAL system from Fallout.

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Attributes - SPECIAL Points


One of the things Skyrim is sorely lacking that is present in other Bethesda games is Attributes. Physical character strengths or flaws that you can't overcome. These forced you to specialize, to pick a character and a playstyle and stick with it, and therefore roleplay the character. This mod adds them back in, changing the damage you do and receive depending on your attributes, as well as preventing the player character from leveling up skills beyond a certain threshold unless they have a high enough relevant attribute. This is based of SPECIAL points for Fallout New Vegas, with most of the same features and restrictions.

  • Strength: Your physical prowess. Effects the amount of damage you do with Melee Weapons and Bows (-30% to +15%), your Carry Weight (-80 to +100), as well as the One Handed, Two Handed and Archery skills. If the weight of your weapons and shield are too high compared to your strength, you will also suffer damage penalties.
  • Perception: Your ability to focus on technical tasks and notice incoming attacks. Gives a random chance to take half damage with high Perception, and take double with low, as well as the Alchemy, Lockpicking and Enchanting skills.
  • Endurance: Your ability to endure hardship and pain. Effects the amount of physical damage you receive (-30% to +15%), as well as the Block, Heavy Armor and Smithing skills. If the weight of your armor is too high compared to your endurance, you will also suffer movement speed penalties.
  • Charisma: Your ability to persuade and manipulate others. Effects buy prices (+20% to -25%), sell prices (-20% to +25%), as well as the Speech, Illusion and Conjuration skills.
  • Intelligence: Your academic capabilities. Effects the Magicka cost to cast spells (-30% to +15%), as well as the Alteration, Destruction and Restoration skills.
  • Agility: Your dexterity and grace. Effects your speed (-12% to +15%) and jump height (-25% to +65%), as well as the Light Armor, Pickpocket and Sneak skills.
  • Luck: Your fortune or misfortune. Effects the chance you have to inflict critical hits (-4% to +5%), and all skills slightly.

Attributes, like SPECIAL in Fallout, go from one to ten. You have forty attribute points to spread around by default, via the MCM. Each attribute has a cap, above which its skills improve at one quarter the rate. The skill cap is calculated as follows.

  • Attribute Cap = Primary Attribute*10 + Luck*2 + 10.

This means that a character with 6 Strength and 2 Luck can only raise their One Handed skill to a maximum of 74, before the amount of exp needed increases drastically. The multipliers can be altered in the MCM menu, as can the total number of attribute points you have. This skill cap system can be disabled via the MCM also. This cap can be bypassed by training. 

Currently, attributes can only be raised in two ways. You can talk to an alchemist (Arcadia, Nurelion or Angeline) to upgrade each attribute once, for a hefty 50,000 Septims each (configurable in the MCM). You also are granted a Intense Training power, letting you raise an attribute as many times as you want, for the cost of a perk point.

Let me know if there are any other features you would like to see. This mod will not conflict with any other, and should work in any load order. It does not effect any perks, so all perk overhauls, including Requiem will work with it. A Requiem patch is provided, lowering the Carry Weight changes to match Requiem's lower carry weight, and makes Crossbows not be effected by the Strength attribute.