About this mod
Originally just added BGM to Sky Haven Temple. Now corrects some in-game BGM from other cells.
- Permissions and credits
Help! The Music isn't playing!
Yeah, I had the same problem once, but the solution turned out to be easy. Just set this mod's plugin as a late loader in your mod organizer.
Skuldafn is also in the pack:
Now, while I was making this Mod, I realized that the dungeons from Skuldafn have the "cavern" background music instead of the one that plays in Nord crypts. This kind of makes them less intimidating, so this mod also fixes that and gives them crypt BGM. I know, maybe I should have done that in two different mod files, but I felt that there was no need to make extra files for something so trivial.
Forelhost is also in the pack (24/1/2023 Update):
Same as Skuldafn. It had the "cavern" background music instead of the one that plays in Nord crypts, so I fixed that as well.
Dragonborn tracks in the pack (07/12/2024 Update):
The first section from the Temple of Miraak has the "cavern" track, which I changed to Nord Crypt dungeon track. The Severin manor, for no f*cking reason, has the track that plays in Apocrypha in the vanilla game, which is unnecessarily creepy. Now it doesn't.
Now, if you guys noticed a dungeon or area in the game that has a BGM that doesn't quite fit its atmosphere I'd be happy to update this mod with your requests.
And yes, there shouldn't be any issues regarding compatibility. I don't know if any mods that overhaul Sky Haven Temple will conflict though, but as long as they don't touch the music archives they should co-exist just fine.
Special thanks to T.A.P. Gaming for his tutorial!