About this mod
Rebalances and Reintegrates the new Gauntlets from Anniversary Edition's Fearsome Fists. Removes scripted injections and adds the new gauntlets to the levelled lists in a balanced and conflict-friendly way by adding them to enchantment sublists.
- Requirements
- Permissions and credits
Scripted Injection Begone
The hidden quest that activated the scripted injection is now gone. Bye!
Instead, Brawler's Gauntlets have been added using traditional levelled list edits. More specifically, they have been added to the SublistsEnch[Material]Gauntlets. This means that Brawling Gauntlets can only be found where you were already going to find an enchanted variant of that armor type, ex, Brawler's Daedric Gauntlets can only be found where you would find enchanted Daedric Gauntlets. This means, as far as finding gauntlets go, that Brawling Gauntlets are basically enchanted variants of armor with a unique appearance.
This approach is great for compatibility. Most mods, with the exception of enchantment overhauls, do not touch enchantment sublists. While this mod will conflict with Thaumaturgy or Summermyst, it will be compatible with pretty much all your favourite levelled list mods (OWL, Morrowloot, etc), or just any mod that also adds new items into levelled lists.
Minor, Major, Eminent, Extreme, and Peerless!
The way Skyrim's vanilla levelled lists work is to have various sublists of each armour piece (based on material) for each tier of strength. Ex., you find a chest -> said chest contains a sublist for enchanted iron gauntlets -> RNG decides if it will be Major, Minor, etc -> RNG decides what enchantment you get (fortify smithing/archery/etc). To make Brawler's Gauntlets consistent with vanilla, there are now tiers to each enchantment's strength for each type of gauntlet.
Normally, the strength of the Brawling boost would be static based on the material. Example: Brawler's Dragonplate Gauntlets boost Unarmed damage by 20 points, Brawler's Daedric Gauntlets boost Unarmed damage by 18 points... Brawler's Hide by 8. The way I've done it is to make it more consistent with vanilla. For Example: Brawler's Daedric Gauntlets can be found as tiers for Eminent, Extreme, and Peerless (identical tiers to lootable pre-enchanted vanilla Daedric Gauntlets). This type of logic is applied for every type of Brawler's Gauntlets. This is necessary so that Brawling Gauntlets can be found at each tier of enchantment in a balanced way and seamlessly fit into vanilla enchantment sublists.
This was accomplished by making new Armor records that used different tiers (instead of just 1) of the new Object Effect used in Fearsome Fists. All new found enchantment strength variants are fully temperable and unenchantable.
To be consistent with the levelled list changes, Brawling Gauntlets have been renamed to fit the vanilla enchantment scheme. Instead of "Brawler's [Material] Gauntlets", it's now "[Material] Gauntlets of [Enchantment Tier] Brawling".
Slight Nerfs
The base Object Effects for these new gauntlets were pretty strong. At their weakest they boosted unarmed damage by 8 and at max boosted it by 20. Gloves of the Pugilist were a top tier gauntlet for unarmed builds and it only boosts damage by 10. I decided to reign in the strength of the enchantments just a little bit (keep in mind you can still boost damage by perks like Fists of Steel).
- ObjectEffect08 (Boosts damage by 20) is no longer applied to any Armor pieces. Originally this was applied to Brawler's Dragonplate Gauntlets, but it didn't make sense that Dragonplate had a stronger enchantment than Daedric (which only received a damage boost of 18). In vanilla the highest tier of enchantment is Peerless, and both Daedric and Dragon can spawn with that tier of enchantment.
- Every Object Effect has has their damage reduced by 2. This means the lowest enchantment you can find boosts damage by 6 (Minor), and at max 16 (Peerless).
A Slight Buff
Gloves of the Pugilist have received a slight buff. Now, in addition to boosting unarmed damage by 10, they also fortify stamina by 40 points. This is so that they actually still serve a purpose.
Note that... I haven't altered the unenchanted versions of these gauntlets in any way. They are still craftable at the forge and retain their default name, etc. This mod only affects the version of these gauntlets that actually boost unarmed damage.
Known Issues
Gloves of the Pugilist doesn't display it's enchantment description properly (had to manually add a description), and the fortify stamina effect doesn't show up in Active Effects. It still works though, not sure why it doesn't display everything properly.
Brawler's Fur Gauntlets aren't integrated: there is no enchantment sublist for fur gauntlets (or forsworn gauntlets or any material that would have made a decent substitute). To compensate the unenchanted version of these gauntlets are now craftable (the crafting recipe was only partially complete by default).
Due to the way the scripted injections were removed, a new save is recommended. Install on existing saves at your own risk.