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dionysist

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vanilla grass pre-cache

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- THIS MOD IS OBSOLETE -

No Grass in Objects has been updated, you can now generate grass pre-cache for all versions of Skyrim (including VR):

https://www.nexusmods.com/skyrimspecialedition/mods/42161


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This mod is for advanced users who are familiar with using xLODGen, TexGen, & DynDOLOD.


The use case is if you want grass LOD, but can't run No Grass in Objects for whatever reason, or you just don't want to generate it yourself.

This grass cache was generated without any mods enabled that would alter terrain. It was made with 100% vanilla Skyrim grass. This means that if you have mods that add things to, and/or change the landscape, you will likely have grass LODs clipping with the newly added objects. You could also end up with floating grass.

Installation:
ModOrganizer: Install as any other mod. It will complain that "The content of <data> does not look valid", ignore that, and click "Ignore" on the next pop-up as well.

Vortex: No idea, sorry.

Once installed you will then run xLOD, TexGen, and DynDOLOD.

This precache is different than other precaches since it is vanilla. So you will leave the precache enabled, and do not use Grass Cache Helper NG, or Grass Cache Fixes.

Recommended TerrainManager settings:

[TerrainManager]
fBlockLevel0Distance=53248
fBlockLevel1Distance=159744
fBlockMaximumDistance=331776
fSplitDistanceMult=1.000

Refer to the STEP guide for basic instructions

Pay attention to the screenshots on the STEP guide.

This may be helpful: Grass LOD matching colour seam guide

You can find other grass precaches here