Skyrim Special Edition
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Captaintastyshakes

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Captaintastyshakes

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About this mod

Uses DAR magic to randomly switch between 3 different types of punches when fighting unarmed, based on the animations uncovered/published by wialord in their mod, "Cross and Jab Special Edition (Better unarmed animations).

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So all I did was take the neato animations in both files of this mod and slap them into 2 different DAR folders with a random function. (8560 and 8561). I set the random variable to the jabs to 50% (0.5) and the body shots to 40%, (0.4) I think. That means approximately 10% of the fists you throw will end up being vanilla haymakers while the bulk are the cool and quicker animations. Should add variety to your kung-fu shenanigans. 

If I understand how DAR works, (which isn't a given, btw,) you should randomly switch between the quick jab, the bodyshots and vanilla haymakers when attacking unarmed.  

INSTALLATION:

I just popped the two folders into a brainless .zip file so it's up to you to make sure they land in the right place because I can't be bothered. This would be called a, "manual installation."

Extract the folders from the .zip either to a seperate folder elsewhere in your computer or directly into the appropriate place. The ultimate landing spot you are looking for should look something like this...

(your drive where you have skyrim installed)\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions

Make sure 8560 and 8561 appear in there, filled with all those tasty .hkx files and the _conditions.txt and voila you are good to go.

(Note if you are on MO2 and aren't aware yet make sure they landed properly in the virtual explorer.)

Some declamations:


>but this uses a folder that another DAR mod uses, it messes with DAR priorities (or something like that)

Then rename the folders. IDGAF I did this in like 5 minutes, you could too.

>I'm not doing a particular attack enough/I'm doing one too much

Pop open that .txt file in the conditions and adjust that RANDOM() variable to your heart's content. (WOW FULLY CUSTOMIZABLE).

>The hit timing for hand to hand is weird; it doesn't work with my ACO, MCO, anime h2h overhauls etc. etc...

Ya that ain't my problem son. That's outside the scope of this mod which only concerns vanilla h2h animations and randomizing between their behaviors using DAR. (In all it's ice-skating glory). I literally cannot help you with anything else.

I DID NOT MAKE THE ANIMATIONS. PLEASE GO HEAP ANY LAUDS OR PRAISE ON WIALORD'S ORIGINAL MOD, which itself is just a port of THIS MOD, which, if I am reading it right, was really just an unpacking of buried files in the core bsa...

WHATEVER I did not really ask for permission for this so if that ends up being a problem I will nuke this real quick. Just thought it would be cool to switch on the fly between the different h2h styles given the actual wizardry DAR employs since it's using (technically,) vanilla anims. Ultimate credits to Bethesda?....