The second iteration to an extremely performance friendly enhancement to the graphic fidelity of Skyrim's vanilla color pallet using ENB's latest effects and developments.
Not Actually Required, but this preset was made with this in mind
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Changelogs
Version 2023
SSAO tweaks, this update will cost some FPS
New bloom shader from Ady's
Night eye fixed thanks to IMOD separator
Lots of lighting tweaks and balancing
Fog and volumetric rebalance
Version 1.03
Lots of changes to the interaction between the sky and environment settings
Adjusted SSAO in interiors
Adjusted direct lighting values for interior
Fixed overly bright particle lights
Sunsets and sunrises are more vibrant
Grass should no longer glow when the sun low on the horizon
DOF slightly adjusted to be even more subtle
Point lighting values tweaked for better consistency
Rain wet surfaces tweaked to be "wetter"
Over all pinkish tones brought down
Interior fog tweaks that make blackreach look much better
Bethesda Game Studios created a world we all cherish deeply. The 5th installment in the Elder Scrolls franchise hit home for its gloomy color pallet and soft musical tones. The intention of The Vanilla ENB was to enhance the game while staying true to the way Bethesda intended it to look. Completely overhauled from the ground up to maximize compatibility and drop the requirements from the first version, a new version was born - The Vanilla ENB 2
New bloom shader from Ady's
Lots of lighting tweaks and balancing
Fog and volumetric rebalance
SSAO Tweaks
This update will cost a few FPS, consider using DLSS
Modernization of the games lighting with ENB's ambient occlusion, detailed, and distant shadows
Rain, snow, water, and many other particle effects have been meticulously tuned to accommodate the improved lighting
Volumetric lighting is overhauled to be more subtle and realistic while retaining the beautiful haze that came with Special Edition
Moons cast realistic lighting on clouds at night
Interactive grass shaders that react to movement, and now properly lit by shadows *requires compatible textures
Smoothed sky gradients and clouds for vastly improved sunrises and sunsets
Underwater effects and volumetrics *requires ENB Helper
Download this preset and install it into your game directory
Launch your game, expect slower than usually start time on the first launch for the ENB to compile the shaders and cache them on your system
Disable the games default SSAO or disable The Vanilla ENB 2's SSAO - Use one or the other not both SSAO roughly has a 8-9FPS difference - The ENB version is far better
By default, The Vanilla ENB 2 is configured to maximize performance. Configured to cut all viable corners to squeeze FPS out of the toll ENB takes on your GPU. These highlighted effects have been tweaked for The Vanilla ENB - but are left off by default. You can enable them as you prefer and with accordance to keep a desired frame rate. They are great to utilize for screen archery.
Use the keys SHIFT + ENTER to open the interface - simply check the box to enable them
EnablePostpassShader: basically acts like reshade but built into ENB with effects like HDR, vignette, film grain, and chromatic aberration
EnableDepthOfField: not great for gameplay but tweaked to emulate the vanilla DOF
EnableSunrays: Subtle sunray effects similar to prepass
EnableRainWetSurfaces: Use soaking wet if you want to save performance and keep this off
Kitsune and firemanf for letting me use and tweak their shaders Rudy102 for so much inspiration Ady's for the game changing bloom shader Doodlezoid for IMOD Separator Nexus Mods for hosting us nerds and giving the community a platform Todd. He built a neat game.