I'm out of ideas for preset expressions. If anyone got some new ones they'd like to share, send them to me and I'll see if I can add them as new presets in the next update.
Well, the mod doesn't have that feature right now, but using mfg reset via console on the target should work. It'll probably be implemented as soon as Papyrus Extender's OnResurrected/OnReanimated functions are fixed.
Very cool mod. I would like to toy around with making custom expressions, but so far the only method I can figure out is killing some mook in the game, saving, and then, like, making adjustments in the file and writing down what each mood thing does. Is there a key to what each thing in the file does? Or some way to live edit in the game?
Thank you. I also found this: https://steamcommunity.com/sharedfiles/filedetails/?id=187155077 which helped, by just messing with values and opening the game to see what changed and then closing again. Has let me build some!
I can't get this mod to work... I've installed all the prerequisite mods (along with their prerequisites), but the expressions are still not showing up in my game. Pressing LShift activates the expression option, but selecting the presets does nothing. What might be the issue here?
Yes I do, including the latest Visual C++ Redistributables which is required by po3’s Papyrus Extender. I’ve also got all the required mods installed so I’m really stumped by this one.
And PapyrusUtil? Sometimes people think it's the same as Extender. Also test Mfg Fix via console commanding the expressions on an NPC, e.g. mfg expression 2 20. And also make sure you have the right version of the requirements for your game, 1.5.97 vs whatever. And maybe test it on a minimal load order to eliminate other potential factors.
I killed a bandit, and then she was lying on the ground laughing like she was knocked up high. i think that expression might not be appropriate
Update: I read the comments section and it looks like you can change the actual expression being applied by modifying the setting.json file. But I don't know what exactly custom expressions look like in the game? If there are more screenshots would be great.
And there is a problem: I have another mod that produces an options UI after interacting with corpses (clean your corpse mod), and it's options overwrite this mod's UI buttons. Does this mean that the function to change emotes for corpses can't coexist with other mods that have modified the UI for corpse interaction?
How does it overwrite this mod's option? It's a basic perk entry implementation. It should usually just add the option to the selection. Does Clean up your Corpses break other mods' or vanilla's (e.g. Ring of Namira's "Feed" option) entry points too?
When I press Lshift and interacting with corpses, the only options that come up are Clean up your Corpses option for Corpses Disposal (left side) and Search Corpses (right side). The Death Expressions DX settings json file has enabled the option that requires pressing Lshift. But its Expressions option does not appear. I didnt test Ring of Namira yet, I will test it and update in comments soon.
Sorry for taking so long to reply, haven't had time to play. Crouching doesn't work, and the hotkey conflict problem still exists. But I solved the problem by modifying the settings to "requiremodkey": 0 and not use the L-shift, it is worked for me as mentioned in another comment.
After upgrading to MFGFix NG, The eyes remain closed for dead NPCs/Player. Are there any plans to have a version utilising MFGFix NG instead? Thanks for the mod nonetheless. :)
I thought it was supposed to be backwards compatible? Looking at it, it keeps the same API so I wouldn't even need to change anything. Maybe you could try fiddling with the NG's settings like disabling smoothing or something.
After I installed the mod, the expressions ran normally, but I didn't have the option to change the expressions when I crouched down and held down the shift key. After studying it for a long time, I still don't know what went wrong. What should I do?
Yes! Pressing shift after sneaking does not work, and the only options for dealing with corpses are carrying corpses, death options and looting. There is no emoticon option, I think it is a hotkey conflict, but I corrected it for a long time to no avail (sad).
There's no modifier that does that, unless you're talking about other mods that enables tongue or perhaps Mu Facial Expression Extended, in which case I'll have to think about incorporating them into this.
How compatible is this mod? I tried to make it work but nothing happened Only the crouch to change expression appear, but unfortunately, it didn't change anything Do I have to enable mfg console or smth?
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If anyone got some new ones they'd like to share, send them to me and I'll see if I can add them as new presets in the next update.
It'll probably be implemented as soon as Papyrus Extender's OnResurrected/OnReanimated functions are fixed.
Anyway thanks for the good mod.
Then you can use the MFG console commands to set the values.
Also test Mfg Fix via console commanding the expressions on an NPC, e.g. mfg expression 2 20.
And also make sure you have the right version of the requirements for your game, 1.5.97 vs whatever.
And maybe test it on a minimal load order to eliminate other potential factors.
I killed a bandit, and then she was lying on the ground laughing like she was knocked up high. i think that expression might not be appropriateUpdate: I read the comments section and it looks like you can change the actual expression being applied by modifying the setting.json file. But I don't know what exactly custom expressions look like in the game? If there are more screenshots would be great.
And there is a problem: I have another mod that produces an options UI after interacting with corpses (clean your corpse mod), and it's options overwrite this mod's UI buttons. Does this mean that the function to change emotes for corpses can't coexist with other mods that have modified the UI for corpse interaction?
Does Clean up your Corpses break other mods' or vanilla's (e.g. Ring of Namira's "Feed" option) entry points too?
Are there any plans to have a version utilising MFGFix NG instead? Thanks for the mod nonetheless. :)
Looking at it, it keeps the same API so I wouldn't even need to change anything.
Maybe you could try fiddling with the NG's settings like disabling smoothing or something.
I tried to make it work but nothing happened
Only the crouch to change expression appear, but unfortunately, it didn't change anything
Do I have to enable mfg console or smth?
You need all the requirements. Make sure you have the proper versions of each installed for your game's version.
SKSE - Required by everything.
Address Library for SKSE Plugins - Required by Mfg Fix, po3 Papyrus Extender, and PapyrusUtil.
Visual C++ Redistributables (2015/2017/2019) - Required by po3 Papyrus Extender.
Mfg Fix - This sets the facial expressions.
powerofthree's Papyrus Extender - This hooks into the death event.
PapyrusUtil SE - Modders Scripting Utility Functions - This loads the expression and settings files.
Not a great idea try to using AE version of those mods for SE