I'm out of ideas for preset expressions. If anyone got some new ones they'd like to share, send them to me and I'll see if I can add them as new presets in the next update.
After an NPC dies, the expression option can be displayed by crouching down and activating it, but how to control and change the player's expression after the player dies?
Some of the guys were laughing after dead which feel so weird (I believe some of presets that were smiley faces or similar to that.), was that intentional or a bug?
Well, the mod doesn't have that feature right now, but using mfg reset via console on the target should work. It'll probably be implemented as soon as Papyrus Extender's OnResurrected/OnReanimated functions are fixed.
Very cool mod. I would like to toy around with making custom expressions, but so far the only method I can figure out is killing some mook in the game, saving, and then, like, making adjustments in the file and writing down what each mood thing does. Is there a key to what each thing in the file does? Or some way to live edit in the game?
Thank you. I also found this: https://steamcommunity.com/sharedfiles/filedetails/?id=187155077 which helped, by just messing with values and opening the game to see what changed and then closing again. Has let me build some!
I can't get this mod to work... I've installed all the prerequisite mods (along with their prerequisites), but the expressions are still not showing up in my game. Pressing LShift activates the expression option, but selecting the presets does nothing. What might be the issue here?
Yes I do, including the latest Visual C++ Redistributables which is required by po3’s Papyrus Extender. I’ve also got all the required mods installed so I’m really stumped by this one.
And PapyrusUtil? Sometimes people think it's the same as Extender. Also test Mfg Fix via console commanding the expressions on an NPC, e.g. mfg expression 2 20. And also make sure you have the right version of the requirements for your game, 1.5.97 vs whatever. And maybe test it on a minimal load order to eliminate other potential factors.
I killed a bandit, and then she was lying on the ground laughing like she was knocked up high. i think that expression might not be appropriate
Update: I read the comments section and it looks like you can change the actual expression being applied by modifying the setting.json file. But I don't know what exactly custom expressions look like in the game? If there are more screenshots would be great.
And there is a problem: I have another mod that produces an options UI after interacting with corpses (clean your corpse mod), and it's options overwrite this mod's UI buttons. Does this mean that the function to change emotes for corpses can't coexist with other mods that have modified the UI for corpse interaction?
How does it overwrite this mod's option? It's a basic perk entry implementation. It should usually just add the option to the selection. Does Clean up your Corpses break other mods' or vanilla's (e.g. Ring of Namira's "Feed" option) entry points too?
When I press Lshift and interacting with corpses, the only options that come up are Clean up your Corpses option for Corpses Disposal (left side) and Search Corpses (right side). The Death Expressions DX settings json file has enabled the option that requires pressing Lshift. But its Expressions option does not appear. I didnt test Ring of Namira yet, I will test it and update in comments soon.
Sorry for taking so long to reply, haven't had time to play. Crouching doesn't work, and the hotkey conflict problem still exists. But I solved the problem by modifying the settings to "requiremodkey": 0 and not use the L-shift, it is worked for me as mentioned in another comment.
After upgrading to MFGFix NG, The eyes remain closed for dead NPCs/Player. Are there any plans to have a version utilising MFGFix NG instead? Thanks for the mod nonetheless. :)
I thought it was supposed to be backwards compatible? Looking at it, it keeps the same API so I wouldn't even need to change anything. Maybe you could try fiddling with the NG's settings like disabling smoothing or something.
85 comments
If anyone got some new ones they'd like to share, send them to me and I'll see if I can add them as new presets in the next update.
It'll probably be implemented as soon as Papyrus Extender's OnResurrected/OnReanimated functions are fixed.
Anyway thanks for the good mod.
Then you can use the MFG console commands to set the values.
Also test Mfg Fix via console commanding the expressions on an NPC, e.g. mfg expression 2 20.
And also make sure you have the right version of the requirements for your game, 1.5.97 vs whatever.
And maybe test it on a minimal load order to eliminate other potential factors.
I killed a bandit, and then she was lying on the ground laughing like she was knocked up high. i think that expression might not be appropriateUpdate: I read the comments section and it looks like you can change the actual expression being applied by modifying the setting.json file. But I don't know what exactly custom expressions look like in the game? If there are more screenshots would be great.
And there is a problem: I have another mod that produces an options UI after interacting with corpses (clean your corpse mod), and it's options overwrite this mod's UI buttons. Does this mean that the function to change emotes for corpses can't coexist with other mods that have modified the UI for corpse interaction?
Does Clean up your Corpses break other mods' or vanilla's (e.g. Ring of Namira's "Feed" option) entry points too?
Are there any plans to have a version utilising MFGFix NG instead? Thanks for the mod nonetheless. :)
Looking at it, it keeps the same API so I wouldn't even need to change anything.
Maybe you could try fiddling with the NG's settings like disabling smoothing or something.