Skyrim Special Edition

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atpeace

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DarkRudra

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14 comments

  1. CyberOnions
    CyberOnions
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    Did you only convert 1.3 and not 1.2? The description you pasted says that the 1.3 version won't give you the spell tome for this feature unless you've achieved alteration level 50 but that 1.2 is still available for those who don't want to do that. Waiting until alteration level 50 is very impractical. Where I'm currently at, I'd have to crawl through way too many dungeons without knowing where the keys/levers are at before I have access to this spell. This is especially a problem with dungeons from quest mods, as walk throughs for these tend to be very amateur in their quality. 
    1. DarkRudra
      DarkRudra
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      Yeah, I only converted 1.3. For getting it earlier, I would recommend using Add Item Menu or a similar mod to get the spell book.
  2. brailefurtess
    brailefurtess
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    Hello, I don't know what might be causing this bug lmao:
    Spoiler:  
    Show


    Basically, after I used the spell, all objects around the key (including it) started to gravitate towards that corner of the room lol. Also, when the spell detects a key, I've noticed that "something" very small near where the key is casts Invisibility on themselves repeatedly(for a time, then stops).

    Thanks again for the mod!
    edit: Location is Fort Fellhammer (general's quarters.). The key was added by "Locked Chests Have Keys"
    1. DarkRudra
      DarkRudra
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      I have no idea what would cause all those objects to move into the corner like that. That is a weird one.

      ? Also, when the spell detects a key, I've noticed that "something" very small near where the key is casts Invisibility on themselves repeatedly(for a time, then stops).
      Yeah, that's part of how the mod works. It spawns a small actor on top of the keys and levers, then uses that actor as a target for the detect effect.
    2. brailefurtess
      brailefurtess
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      Ahh I see lol Thanks!
  3. usernamesux
    usernamesux
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    Thank you for the conversion, a great QOL mod.

    A bit off topic, but would you please consider updating a similar mod? ShiningTreasure
    1. DarkRudra
      DarkRudra
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      Thanks, I'm glad everyone is enjoying this mod.

      ShiningTreasure looks interesting, but a bit beyond my ability to work with right now. Also the permissions are closed on it, unlike this mod that had open permissions. So sorry, but no.
  4. theicedevil
    theicedevil
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    Nice QOL mod.  It will be useful on those few hidden switches that I sometimes miss.
  5. brailefurtess
    brailefurtess
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    Sorry if this is a silly question: Do we need to make a bashed patch? Do we need to add tags?

    Thank you for the mod!
    1. DarkRudra
      DarkRudra
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      No, it shouldn't be necessary on either count. This mod only adds new records, nothing preexisting is modified. The spell book is added to vendors via a script rather than level list edits in the esp.

      (Keep in mind it's been 3+ years since I last looked at Wyre Bash seriously. If bashing has gone through major changes in that time, I could be very wrong here.)
    2. brailefurtess
      brailefurtess
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      Thank you!
  6. Shardori
    Shardori
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    This is just what I needed.  Thank you!
  7. hoskope
    hoskope
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    This is pretty cool, i play very dark dungeons, so this comes handy!
  8. mdmarino80
    mdmarino80
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    Much appreciated. My eyesight isn’t what it used to be and finding things in dungeons gets a little annoying.