Did you only convert 1.3 and not 1.2? The description you pasted says that the 1.3 version won't give you the spell tome for this feature unless you've achieved alteration level 50 but that 1.2 is still available for those who don't want to do that. Waiting until alteration level 50 is very impractical. Where I'm currently at, I'd have to crawl through way too many dungeons without knowing where the keys/levers are at before I have access to this spell. This is especially a problem with dungeons from quest mods, as walk throughs for these tend to be very amateur in their quality.
Hello, I don't know what might be causing this bug lmao:
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Basically, after I used the spell, all objects around the key (including it) started to gravitate towards that corner of the room lol. Also, when the spell detects a key, I've noticed that "something" very small near where the key is casts Invisibility on themselves repeatedly(for a time, then stops).
Thanks again for the mod! edit: Location is Fort Fellhammer (general's quarters.). The key was added by "Locked Chests Have Keys"
ShiningTreasure looks interesting, but a bit beyond my ability to work with right now. Also the permissions are closed on it, unlike this mod that had open permissions. So sorry, but no.
No, it shouldn't be necessary on either count. This mod only adds new records, nothing preexisting is modified. The spell book is added to vendors via a script rather than level list edits in the esp.
(Keep in mind it's been 3+ years since I last looked at Wyre Bash seriously. If bashing has gone through major changes in that time, I could be very wrong here.)
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Basically, after I used the spell, all objects around the key (including it) started to gravitate towards that corner of the room lol. Also, when the spell detects a key, I've noticed that "something" very small near where the key is casts Invisibility on themselves repeatedly(for a time, then stops).
Thanks again for the mod!
edit: Location is Fort Fellhammer (general's quarters.). The key was added by "Locked Chests Have Keys"
Yeah, that's part of how the mod works. It spawns a small actor on top of the keys and levers, then uses that actor as a target for the detect effect.
A bit off topic, but would you please consider updating a similar mod? ShiningTreasure
ShiningTreasure looks interesting, but a bit beyond my ability to work with right now. Also the permissions are closed on it, unlike this mod that had open permissions. So sorry, but no.
Thank you for the mod!
(Keep in mind it's been 3+ years since I last looked at Wyre Bash seriously. If bashing has gone through major changes in that time, I could be very wrong here.)