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Mihail

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MihailMods

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  1. MihailMods
    MihailMods
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    Greetings,


    • This mod is the release of a mod developed by me initially for the Legendary Edition, now available here also for the Special Edition and Anniversary Edition versions of Skyrim. The .esp is converted to Form 44 format, and all the .NIFs (meshes) and .DDSs (textures) are optimized in the correct ways to run in both SE and AE, requiring absolutely no further work on your part.


    • When possible, my releases to SE and AE are flagged as .ESLs, which means they don't take up an .ESP slot in the users load order. However, this is not always possible. Below, you can check the three possible scenarios and check which scenario applies to this specific release. Since the other two will be crossed out, and the correct one will be marked in yellow:

    • The mod is flagged as .ESL, so it won't take up space in your load order, and yet it will be read and executed perfectly by your game;
    • The mod is not flagged as .ESL, just like a normal .ESP, because it has FaceGen data on it, so if it was flagged, whoever is not using the last official updates for SE or AE, including most pirated Skyrim users, will have the NPCs added by this mod having the gray face bug. However, if you have the latest update installed, you can flag this mod as an .ESL using SSEEdit, at your own risk, but generally with no problems;
    • The mod is not flagged as .ESL, just like a normal .ESP, as it requires the use of .SEQ files. In all the tests I did, even regenerating the .SEQ files after flagging the .ESPs as .ESLs, the dialogues stopped working. So, to maintain the integrity of dialogues and even quests added by my mods with .SEQ files, you should not attempt to flag this file under any circumstances, and you should use it in the exact way I made it available for download.


    • One last comment: there is a common misconception that all LE meshes need to go through NifOptimizer in order to be used in SE or AE, with the most varied arguments defending this, and a few absurdities about what would happen if it wasn't done. This is just another one of the myths that this community believes without any basis, and that it spreads only because it saw many people repeating the same thing. DO NOT OPTIMIZE meshes, neither mine nor any from other mod's. Most meshes are ready to run directly from LE to SE. NifOptimizer should only be used in cases where they DO NOT WORK DIRECTLY WITHOUT BEING OPTIMIZED. Using NifOptimizer indiscriminately without need, and without knowing how to do it correctly, leads to terrible consequences, being able to damage UV's, Normal Maps, the very 3d structure of the models, and much more, in short, causing more problems than the possible problems you could have with 1 in every 100 meshes needing to be optimized, something you would later do manually and individually when proven necessary.
      JUST DON'T PASS MESHES THROUGH THE NIF OPTIMIZER EXCEPT IF THEY JUST DON'T WORK IN THE SPECIAL EDITION OR ANNIVERSARY EDITION AFTER YOU TESTED THEM YOURSELF FIRST.

      It's a fact that yes NifOptimizer can solve problems in problematic Nifs, but in this case, and if these Nifs are mine, just contact me and I'll solve the problem for you. If you have really in-depth knowledge of how to correct any negative consequences of using the program on the problematic mesh, that's ok, do it, but if not, just contact me and I'll solve it, since the nif having the problem would be caused by a little oversight of mine while I was producing it, so would be my responsability to fix the problem as well.Unfortunately, because the use of NifOptimizer was recommended in many tutorials as a possible step, a lot of people took it as mandatory, and many fools started to use it as gospel and to convince others, but remember, it's not because it's on the internet that is real. There is absolutely NO such thing as an "old nif format". NiTriShape works perfectly in SE and AE, it is NOT necessary in any way to convert the .nifs to BSTriShape format for them to run smoothly in game, and this messy conversion can even lead you to severe ingame problems. Unfortunately, 3 or 4 paranoids managed to create a legion of players who live in constant panic of corrupting their games, and in an attempt to avoid it, they end up diving into a corruption many times greater, created by themselves, unnecessarily.But don't just take my word for it based on my years of experience and dedication to this activity, listen to Arcane University's own words about it, possibly the best center of studies on modding for The Elder Scrolls available on the internet: (image extracted from the link: https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format)   

    Play more, have more fun, and let the authors be responsible for the technical condition and functionality of the mods they release. And if you don't trust them enough to use mods without trying to fix what often doesn't need to be fixed, just stop using those mods.


    Take care, and if you have any doubts, 
    look for me on my Discord server,
    Mihail 
  2. avestboe
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    Looks awesome in VR. Those claws...
  3. namechooser
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    i met this strange man on the road he had a mask not disimilar to scream.
    i fought him for his life and his possessions
    he dropped a mysterious tome of Summon Flesh Atronach
    I now can command the power of a flesh atronach at will
    -i will cause fear in the heart of my opponents as i relentless cast and summon more and more of these.
    1. MihailMods
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      do it :3
    2. namechooser
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      he's a Great NPC  I Dead Thralled him, he casts the summon, it works perfectly
      Thank you. Such a wonderful custom NPC with a unique spell and appearance.
    3. MihailMods
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      thanks friend <3
    4. bangerbossification
      bangerbossification
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      i met the same dude at night, tapped him on his shoulder from behind. He killed me.
  4. Enroygall
    Enroygall
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    Weirdly enough this actually shows file conflicts with the Shamblers and Grommites when I install it
    1. MihailMods
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      no conflict, just shared files, overwrite when asked. (is stated on this page description)
  5. GraffKillah
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    man they look gross.

    i wanna play as one.
    1. MihailMods
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      :3
  6. cdoyne
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    Can all of your mods without the .esl ability be merged together with zMerge to save list space?

    Is there a chance you may bring squirrels back?

    Your mods are excellent, I have nearly all of them.  I would have all if I can zMerge.
    1. MihailMods
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      you can merge them all with z merge yes my friend.

      squirrels for sure will return, but i must make their new models first.

      have a great week
      mihail
    2. cdoyne
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      Thank you for the quick response.  You are one of the best modders on the Nexus.
  7. Vizari11
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    You are one of the best modders on the site. Not because every mod is masterpiece with no flaws but because you can recognize flaws and set out to fix them. Thank you for all you have done for the skyrim modding community. <3
    1. MihailMods
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      <3
  8. SmokeyLettuce
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    Hi, if I use this together with your grummites, will demented mages be able to summon both grummites and flesh atronachs, or are these different instances of demented mages?
    1. MihailMods
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      they will summon both, friend
    2. SmokeyLettuce
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      Thanks!
  9. DYINGLIGHT2296
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    ngl man i really miss the flesh gollems mod. any chance youll bring that back?
    1. MihailMods
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      only when updated, friend
    2. DYINGLIGHT2296
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      cant wait my man. the originals wherer pretty cool but youve gotten way better so ill look forward to it
  10. jamrom2
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    Love your work.  I noticed some of your older monster mods are now hidden?  Maybe reworking them?

    I had always hoped someone would take an AD&D or even a D&D monster book and make many of them that are missing from Skyrim, seeing it is a D&D based game.  Owlbears, Tarasques, Hobgoblins, Kobolds, Rust Monsters, Trolls (not the Gorilla looking things we have now), Shambling Mounds, Basilik, Giant Worms, Gnolls, Ghouls, and Mind Flayers to name a good handful.

    I had always hoped you'd be the modder to cover more of them than you already did.   Just makes the game more D&D.  Would be grat to see them in the Dungeons morso than just Dragur and a Boss.

    Just a hopeful thought, but again, thanks for all the tremendous work you've done already.  I'm looking forward to whatever you  create for this amazing game.
    1. MihailMods
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      More D&D monsters are yes planned friend, and do not worry, all hidden mods will return.
    2. mastafaraj
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      How long does it take for hidden mods to come back?
    3. MihailMods
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      it will depend on how fast i can work, friend.
  11. VermilionMonarch
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    By the way there is a certain feature in the Creepy zombies mod (https://www.nexusmods.com/skyrimspecialedition/mods/6044) that makes this creature bananas - don't know if you're aware of it but its a lot of fun using it with these atronachs