Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This is licensed under Apache 2.0. I will, however, insist that you strongly consider using an open-source license for your works.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.8.0
Changed bound bows. Bound bows will now fire as if they had 15 weight.
Changed a few default settings - arrows and bolts will now be dynamically adjusted by default.
New setting: Arrow & Bolt Speed Adjustment. If true, this will adjust the speed of your arrows and bolts.
New setting: Arrow & Bolt Speed Setting: The speed the previous tweak will use.
Version 1.7.0
Fixed a bug where bows with <5 weight were not being properly calculated. The check was in place, but I forgot to implement it in the formula.
Version 1.6.0
Fixed a bug where if you enabled the original functionality, you'd scale infinitely every time you unequipped arrows.
Updated the project over at Github.
Version 1.5.0
Fixed a bug where the nocking slow was applied to crossbows.
Added the original quintessential quivers functionality as a togglable option.
Version 1.4.1
Minor update: Decoupled some settings.
Previously, choosing to not update bolt damage would result in you being unable to change their armor - piercing status. That has been changed.
Previously, choosing to not update bow damage would result in their speed not being uniform. That has been changed.
Added new base speed setting. Lower values mean slower overall bows.
Version 1.4.0
COMPLETELY reworked the mod.
The mod now dynamically adjusts the speed of bows and projectiles.
New configuration options in the ini.
Version 1.3.0
Fixed a bug where bolt damage wasn't added to crossbows.
IsBolt()? More like DoesNotWork(). Removed all instances of IsBolt() from the source code.
Version 1.2.0
Fixed crash when equipping ANY item in your left hand when your right hand idoes not have a weapon.
Uploaded new Debug file.
Version 1.1.0
(Hopefully) Fixed crash due to erroneous declaration of variables.
Version 1.0.0
Initial Release
Archery is one of the most rewarding and frankly unbalanced skills in this game. Anyone can pick up a bow and dominate - the absurd base damage coupled with the range it gives you, as well as the great scaling, make bows one of the strongest builds you can go for.
Archery Rebalance has 2 main moving parts: The arrow speed adjuster and the bow draw speed adjuster. In general, the lower your archery skill is, and the heavier the bow, the slower it will fire. However, with increased weight comes increased projectile speed. While in the later levels of archery the difference in draw speed will be negligible, the projectile speed will remain very high, making aiming (and hitting your target) easier.
Note that to ensure compatibility with PO3's tweaks, projectile lifetime has NOT been altered.
Bows and crossbows are very different weapons. To maintain this, Archery Rebalance makes crossbows situational weapons. The situation? You're not a very skilled marksman, and you need an easier weapon. Hey, no judging - some characters don't really invest in archery, believe it or not! Oh, and bolts have the added benefit of ignoring armor. Yeah, should have probably led with that.
Step 1: Install SKSE64 from here. Step 2: Install Address Library For SKSE Plugins from here. Step 3: Install this mod with your mod manager.
Verification that the mod works: Step 1: Run Skyrim and wait until you get to the main menu. You can now safely exit the game. Step 2: Navigate to your Documents folder. Within there, find the "Skyrim Special Edition" folder. Within there, find the "SKSE" folder. Step 3: Open "ArcheryRebalance.log" with a text editor (Notepad++ would be my recommendation, but Notepad also works.). Step 4: If it is not empty, congratulations! The mod works as intended :D
Alternatively, console yourself a Dragonbone Bow (020176f1) and see the difference at an early level! Your character should struggle with nocking the arrow.
I received an enormous amount of help from a lot of very talented mod authors. They used their time to help out a noob like me, and for that I am beyond grateful. Here are just some of them:
meh321 - Helped me identify a crash that was driving me crazy.
PowerOfThree - the main function that adjusts projectile speed is HEAVILY referencing their work on powerofthree's tweaks.
Parapets and Colinswrath - Helped me get started with creating my first SKSE plugin.
CharmedByron - Their example plugin was an excellent template, and a lot of help with Relocation.
Nem and Dropkicker - General advice and a lot of support.
DavidJCobb - Advice on C++ proper etiquette and a LOT of advice for my plugin.