If you run into a bug or a crash, and you believe this mod to be the issue, you should make a bug report. In order to be able to understand the situation of your crash, I recommend the following procedure:
Download and install the file under "miscellaneous files". Overwrite the main install when asked.
Download and install this crash logger. It is important that you disable other crash loggers for it to work (no .NET frameowrk crash logs either)
Go into the game, and crash. The crash log will be in your Documents/Skyrim Special Edition/SKSE.
Upload the crash log, along with a brief explanation of what happened during the crash.
1. Rework the nerf formula. Right now, it is way too punishing and I recommend leaving it to off. 2. Fix a vanilla bug where the damage of bows is not properly calculated for the UI >:( 3. Maybe an MCM? Unlikely.
Excellent mod and great archery balance solution. One bug (or missing feature), if your Archery Skill changes, you have to re-equip the bow for the changes to take effect. This can be detrimental for examples such as archery increasing potions in the middle of battle.
I have the same question about bows added by mods. Two of my favorites are https://www.nexusmods.com/skyrimspecialedition/mods/16391 and https://www.nexusmods.com/skyrimspecialedition/mods/6650/ .
I like the idea of this mod and i hope it does work with molded bows
Then unless I somehow messed up the formula, the bow progression is a little bit Fucked Up Beyond All Recognition. I haven't done full calculations, but in its current state you want to use a Longbow until Archery ~60, and only after that Hunting Bow becomes viable as an upgrade. The rest of the progression is also messed up, for the most part.
Here is the speed table, pardon my shitty Excel skills. СТЕПЕНЬ means pow. https://i.gyazo.com/e2dfe2f552d0f4b3f6a88518a09df6e9.png
You didn't take into account the arrow speed for this. Longbows fire very slow, and with the new default settings have abysmal base damage. You end up missing a lot of your shots, and your range is extremely limited.
I haven't noticed any range issues, and the arrow wasn't that slow. May I ask for the damage formula, then? Also, in-game UI isn't aware of any damage changes, which is a problem. EDIT:: In logs I can only see arrow damage adjustments.
Really, no bow log? That's odd. I wonder what I messed up. Anyway, it's just a static nerf - bow damage -3. Yes, I know it's harsh, but it's meant to be this harsh.
Edit: Oh, derp. I forgot to enable the bow nerf automatically. That'd do it.
So far it's still doesn't look good. You lose a lot of dps by "upgrading" your bow till A50 at least, and that's not even taking tempering into account. Besides, I'm not sure that hard-nerfing earlygame/hard-buffing lategame is a good idea on it's own. Playing solo combat archer is already insufferable until Ranger perk.
DPS isn't a very good indicator of how good a bow is. Due to repositioning, the lack of VATS, and the fact that most users have a sort of "lag" period where they do not fire bow shots, DPS loses most of its meaning. As far as hard buffing late game goes... it is a buff. Not a hard buff though. Bows lose 3 damage. The majority of arrows also lose damage. Outside of VERY few arrows (Dragonbone, Daedric), your damage WILL be lower, and significantly so.
DPS loss is substantial enough to matter, especially considering how small this lag is compared to overall nock+draw+release time. As for other points, I don't see how they invalidate the DPS metric due to their dynamic nature. Or maybe you do have a better one?
Anyway, I have the last piece of feedback. Currently this mod doesn't provide ANY info about it's changes to the player in game. It's already problematic in vanilla skyrim, but here it's basically impossible to make an educated decision for your weapon choice. To get any understanding of what's going on the player will have to waste as much time as I had searching under the hood, if not more.
IS it compatible with perk overhauls like adamant, which include faster reload time?? How will reload time be determined at end Also, thanks for the mod. I really wanna use it, but wanted to check any incompatibility first
What is the status of any updates? I saw that last month you mentioned working on one.
Also I saw some discussion about an MCM menu. If you don't want to make one, I can help make one for it.
If you don't think you'll get around to an update anytime soon, I can probably take a look at fixing the one bug with bound bows mentioned and also upload the MCM menu.
Yeah sorry for being late. I am a bit busy with exams and all. If you want to make any changes, you are more than free to do so, my license allows it, and I also allow repackaging my mod (in part or in full) if you want to improve on it. With DP enabled too, if you want.
138 comments
1. Rework the nerf formula. Right now, it is way too punishing and I recommend leaving it to off.
2. Fix a vanilla bug where the damage of bows is not properly calculated for the UI >:(
3. Maybe an MCM? Unlikely.
Do I need to manually configure/adjust anything with this mod for it to be working fully as designed?
Also, if I add a bow (e.g. the Valiant Nord Bow), will it be affected by this mod or would I need to manually nerf the bow and arrow base damage?
I like the idea of this mod and i hope it does work with molded bows
This formula replaces the base speed of a bow, right?
Here is the speed table, pardon my shitty Excel skills. СТЕПЕНЬ means pow.
https://i.gyazo.com/e2dfe2f552d0f4b3f6a88518a09df6e9.png
Also, in-game UI isn't aware of any damage changes, which is a problem.
EDIT:: In logs I can only see arrow damage adjustments.
Edit: Oh, derp. I forgot to enable the bow nerf automatically. That'd do it.
Or maybe you do have a better one?
Currently this mod doesn't provide ANY info about it's changes to the player in game. It's already problematic in vanilla skyrim, but here it's basically impossible to make an educated decision for your weapon choice. To get any understanding of what's going on the player will have to waste as much time as I had searching under the hood, if not more.
Also, thanks for the mod. I really wanna use it, but wanted to check any incompatibility first
Also I saw some discussion about an MCM menu. If you don't want to make one, I can help make one for it.
If you don't think you'll get around to an update anytime soon, I can probably take a look at fixing the one bug with bound bows mentioned and also upload the MCM menu.
Make arrow damage dependent on the bow used -- smaller, lighter bows can't shoot as well without skill.
Or, base it on the user's skill - if you can't draw the bow back as far, you can't get the full power of the arrow.