For those using OCPA, here are my setttings. RMB is Power and then i went into the settings and remapped the right hand to my Mouse wheel. It just works
I thought it was just for one-handed but this is replacing every other dual-wield sword movest too. How do I make it so I can use this for One-handed swords, but leave the dual-wielding to other mods? Really new at this so I would appreciate some details
if my knowledge is correct, load order doesnt really affects OAR and DAR animations unless the files has the same name, what affects them however is the priority and conditions inside the json file (for OAR), try adding a condition in this mod to prevent overwriting the other
I can't get this mod to work at all my character keeps doing the default animations. I installed all the requirements and ran Nemesis but I just can't get this mod to work. Can someone help me get this mod to work for me? (NVM I fixed it)
Anyone who downloads this should keep in mind that whoever wants neae is missing a texture which is the one in the video of releasing those rays, they have to download one of the old version mods and overwrite the entire texture, nothing happens with the new version, it fixes it the problem with how bad that effect looked with the animation
109 comments
Checkout the animators too!
BE SURE TO ENDORSE! LET'S GET IT KNOWN!!!
It just works
[General]
Keycode=-1
AltKey=-1
ForceKeyCombination=-1
ForceLeftKey=-1
ForceDualKey=-1
ForceRightKey=257
javascript-event-stripped0
SkySACompatibility=0
DisableLjavascript-event-stripped1
Even if this mod is added before YoRHa No.2 Type B I MCO I SCAR I OAR I 2B Follower I Moveset I Nier I Sswaye's Production it overwrites it.
(NVM I fixed it)
damn why people always like that