This page was last updated on 28 December 2022, 5:29PM
Changelogs
Version 2.0.1
(Bug Fix) Fixed a bug where the updated perk tree was not displaying properly
Version 2.0.0
(AE Compatibility) Revised requirements and made changes to make mod fully AE compatible
(New Perks) 3 new perks, see update info in description for details
(New Feature) Hand-to-hand skill can be manually selected in the MCM and defaults to Light Armor. This is to accommodate the fact that different perk overhauls lump hand-to-hand in with different skills. Perk requirements have been adjusted to reflect this change
(New Option) Perk menu hotkey can bow be unbound using ESC on keyboard or Back on controller
(Balance Tweak) Higher level enemies will no longer resist Blighted Lily's resurrection spell
Version 1.0.1
(New Feature) Added perk menu activation spell as an alternative to the hotkey
(New Patch) Ordinator - Perks of Skyrim
(New Patch) Phenderix Magic World
(Bug Fix) Using the loadout token for certain classes will no longer add Thieve's Guild Armor that is inaccessible in inventory. A new, unenchanted set called "Thieves Armor" will now be used
(Bug Fix) Fixed a bug with the Channel Frost and Channel Shock spells. Spells now work as intended
(Bug Fix) Class books now correctly state the requirements to unlock perks