About this mod
Adds 33 new perks that blend the lines between skill trees and encourage class-based gameplay. Due to this mods use of Custom Skills Framework, it is compatible with any standard perk overhaul. ESL Flagged
- Requirements
- Permissions and credits
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Translations
- German
- Changelogs
Blended Skills - Class Perks
Some of you may recognize that this mod is a refined and improved version of my previous mod, ReClassified Ordinator. This version is focused on compatibility, with less overall requirements, no dependency on Ordinator and improved functionality.
Example Gifs
Blighted Lily
Runic Ambush (Comical corpse launch not included, I forgot to configure my mods before capturing this)
With Charismatic Whisper active
Without Charismatic Whisper active
Loadout Token
Update 2.0.0
(AE Compatibility) AE users can now use all features of this mod. The DAR animations have been removed and replaced with Nemesis behaviors. Also users have reported that the perk tree can be accessed using Minimalistic Custom Skills Menu (MCSM). This means that as of this update the mod is now 100% AE friendly
(New Perks)
- Arachnic Alchemy: Grants a portable imbuing chamber that can be used to craft spider scrolls and their components from anywhere. Requires 1 Alchemy and 1 Enchanting perk to be known
- Ayleid Aegis: While blocking your unenchanted shield will create a ward that protects against spells (applies the same enchantment as Spellbreaker, but with a stronger ward). Requires 2 Block and 3 Restoration perks to be known
- Barbed Tips: Your arrows cause stacking bleed damage to enemies. Requires 2 Archery and 1 Smithing perk to be known
(New Option) Perk menu hotkey can bow be unbound using ESC on keyboard or Back on controller
(Balance Tweak) Higher level enemies will no longer resist Blighted Lily's resurrection spell
The Perks
Arachnic Alchemy: Grants a portable imbuing chamber that can be used to craft spider scrolls and their components from anywhere. Requires 1 Alchemy and 1 Enchanting perk to be known
Ayleid Aegis: While blocking your unenchanted shield will create a ward that protects against spells (applies the same enchantment as Spellbreaker, but with a stronger ward). Requires 2 Block and 3 Restoration perks to be known
Atronach Amplification: Summoning a daedra with elemental properties gives you a 30% damage increase in elemental damage of the same type for 60 sec. Requires 3 Conjuration and 3 Destruction perks to be known
Barbed Tips: Your arrows cause stacking bleed damage to enemies. Requires 2 Archery and 1 Smithing perk to be known
Berserk: Grants Berserk Power: Berserker rage grants you 150% health and stamina for 60 sec but disables health regen for 30 sec. Requires 3 Light Armor and 3 Two-Handed perks to be known
Blighted Lily: Enemies killed with poison or disease spells have a 50% chance to be reanimated as an ally. Requires 3 Conjuration and 3 Restoration perks to be known
Compatible Spells:
Vanilla:
- Poison Rune
- Aborgate
- Bile Blight
- Necrotic Ooze
- Tendrils of Agony
- Horrid Wilting
- Life's Finale
- Necroplague
- Black Marsh
- Deadly Poison Rune
- Deadly Poison Spray
- Death Cloud
- Miasma
- Poison Cloak
- Poison Cloud
- Poison Spray
- Poisonous Touch
- Poisonbolt
- Wall of Poison
- Venomfang
- Accelerated Decay
- Black Hand
- Poison Nova
- Poison Strikes
- Spider Touch
- Toxic Cloud
- Viperblast
- Viperbolt
- All spells from the "Necromanticon" perk
- Bug Beam
- Poison Spit
- Immobilizing Gas
- Spider Bite
- Toxic Cloud
- Balefire
- Bramblegrowth
- Create Tree Totem
- Call Rattlenakes
- Parasitic Growth
- Spirit of Thornbriar
Blunt Force Trauma: Attacks with maces or warhammers have a 50% chance to stagger. Requires 5 Heavy Armor and either 2 One-Handed or Two-Handed perks to be known
Charismatic Whisper: Persuasive whispers make enemies forget you are not a part of their group for 30 sec. Enemies must be calm (out of combat), alive, and humanoid to be influenced. Drawing weapons while enemies are under your influence will cause the illusion to break. Requires 3 Illusion and 3 Speech perks to be known.
Close Chakras: Unarmed strikes cut off enemy access to magicka for 5 seconds. Requires 2 Alteration and 1 Hand-to-hand perks to be known
Combat Archer: Tier 1 - Can draw a bow or reload a crossbow 30% faster. Tier 2 - Arrows and bolts slow a target within 25 feet by 10% for 20 seconds. This effect stacks. Requires 3 Archery and 3 Light Armor perks to be known
Custom Tailored: Use a whetstone to increase your damage and/or a hammer to increase your shields effectiveness by 10% for 5 min. Requires 2 Smithing, 1 One-Handed, and 1 Block perks to be known
Dawn’s Chosen: Grants Dawn's Chosen Power: Enchants your unenchanted, equipped weapon with Divine Retribution for a time (same enchantment and effects as Dawnbreaker). Requires 3 Restoration and either 1 One-Handed or Two-Handed perks to be known
Demoralize: If wearing all Heavy Armor, walking (but not running) towards living enemies within 30 feet in front of you may break their confidence, causing them to flee for 8 seconds. Requires 4 Heavy Armor and 4 Illusion perks to be known
Divine Arbiter: Divine right to judge allows your sun spells to damage non-undead targets. Additionally casting a sun spell will heal you for 35 points of health with a 10 second cooldown. Requires 3 Restoration and 2 Destruction perks to be known
Compatible Spells:
Vanilla:
- Sun Fire
- Stendarr's Aura
- Vampire's Bane
- Sunbeam
- Sunfire
- Sunlight Touch
- Sunlight Rune
- Radiant Sunlight Rune
- Wall of Sunlight
- Purifying Dawn
- Sun Storm
- Aura of Might
- Aura of Thorns
- Consecrated Ground
- Holy Fire
- Holy Shock
- Solar Ray
- Storm of Vengeance
- Dawn's Chosen
Elemental Redirection: Grants the channel fire, frost, and shock powers. Use them to channel their respective elements into a temporary enchant on your current unenchanted weapon for 180 sec. Requires 3 Destruction and either 1 One-Handed or Two-Handed perks to be known
Fortification: Rally spells also apply the beneficial self-cast spell in your left hand to affected allies. Requires 2 Illusion and 1 Alteration perks to be known
Compatible Spells:
Vanilla:
- Courage
- Rally
- Oathbound Guardian
- Call to Arms
- Aid
- Aura of Might
- Aura of Vigor
- Aura of Thorns
Harnessed Emotion: Recover 10% magicka when an enemy affected by an illusion spell is killed. Requires 3 Illusion and either 2 Alteration or One-Handed perks to be known
Compatible Spells:
Anything flagged with the "MagicInfluence" keyword, which is generally all illusion spells that effect enemies (list too long to include here)
Hissing Dragon: You may choose a magical damage type. Unarmed attacks unleash a shockwave that deals the chosen damage type to. Requires 4 Hand-to-hand and either 4 Alteration or Destruction perks to be known
Impending Doom: Your fear effects cause the body to seize, causing increasing damage to enemies as their health lowers. Requires 4 Illusion and 3 Alchemy perks to be known
Compatible Spells:
Vanilla:
- Battle Cry
- Fear
- Hysteria
- Intense Flames
- Rout
- Ceaseless Torment
- Conqueror's Spirit
- Expropriate
- Grisly Spectacle
- Mesmeric Orb
- Mind Twist
- Psychosomatic Manifestation
- Stupefy
- Fear Rune
- Conjure Kyrkrim
- Fear Rune
- Demoralize
Lion’s Arrow: Grants the "Lion's Arrow" power: use it to store the spell you are dual casting. Shooting a fully drawn bow in combat also releases the stored spell in the direction of the crosshair. Requires 5 Archery and 3 Destruction perks to be known
Necro-Archer: Bound arrows shot at corpses will reanimate the corpse. Requires 2 Archery and 2 Conjuration perks to be known
Prismatic Armor: When hit by an elemental spell, gain a cloak spell of the same type for 10 seconds. Requires 3 Alteration and 2 Heavy Armor perks to be known
Prismatic Flesh: While a flesh spell is active, being hit by an elemental spell will provide a 30% temporary increase to your elemental resistance of the same type. Requires 3 Alteration and 2 Destruction perks to be known
Prismatic Healing: Casting healing spells on allies also provides them with +50% magic resistance and armor rating for 20 sec. Requires 3 Alteration and 2 Restoration perks to be known
Reverb: Store the energy of blocked attacks with an unenchanted shield. Performing a power bash will release the stored energy (same mechanics used for Auriel’s shield, but applied to your equipped shield). Requires 4 Block and 4 Heavy Armor perks to be known
Runic Ambush: When an enemy is caught in your rune’s explosion an Atronach or elemental summon of the same type will be summoned nearby (where you are currently looking). Also grants the ability to cast known rune spells via lesser powers (see details below). Requires 3 Conjuration and 3 Destruction perks to be known
Compatible Spells:
Perk grants lesser power version of all spells listed below
Vanilla:
- Ash Rune: Summons an Ash Spawn
- Fire Rune: Summons a Flame Atronach
- Frost Rune: Summons a Frost Atronach
- Lightning Rune: Summons a Storm Atronach
- Poison Rune: No summon; spell is already compatible with Blighted Lily perk
- Deadly Poison Rune: No summon; spell is already compatible with Blighted Lily perk
- Greater Fire Rune: Summons a Flame Atronach
- Greater Frost Rune: Summons a Frost Atronach
- Greater Lightning Rune: Summons a Storm Atronach
- Radiant Sunlight Rune: No summon; spell is already compatible with Divine Arbiter perk
- Sunlight Rune: No summon; spell is already compatible with Divine Arbiter perk
- Vampiric Rune: Summons a Gargoyle
Scout Ahead: Grants the Scout Ahead Power: Use your tracking abilities to determine the location of nearby enemies. Requires 2 Light Armor and 2 Sneak perks to be known
Sleight of Hand: Grants Sleight of Hand power: let's you pickpocket an NPC as you bump into them. Requires 1 Pickpocket and 1 Sneak perk to be known
Sniper: Bows and crossbows deal 200% more damage to a target at full Health. Requires 4 Archery and 3 Sneak perks to be known
Special Brew: Oil tools can be used to make specialized oils that grant 15% bonus damage to different enemy types and can be refilled with alcohol for subsequent reuse. Requires 2 Alchemy and 1 Smithing perk to be known
Throw Stone: Grants the Throw Stone ability: Throws a small piece of debris that makes noise where it lands. Requires 1 Sneak and 1 Pickpocket perk to be known
Unrestricted: Increases attack speed by 30%. Requires 2 Light Armor or One-Handed and either 2 Sneak or Two-Handed perks to be known
Complimentary Magic Mods
While no magic mods are specifically required by this mod, including a few in your load order will greatly expand your ability to utilize some of this mod's perks. The following magic mods have patches included in the FOMOD to extend Blended Skills' perk functionalities to them (please see the "Compatible Spells" sections within the perks section for a list of spells from each mod that can trigger Blended Skills effects).
- Arcanum - A New Age of Magic
- Apocalypse - Magic of Skyrim
- Mysticism - A Magic Overhaul
- Odin - Skyrim Magic Overhaul
- Phenderix Magic Evolved
- Triumvirate - Mage Archetypes
1) Install the mod with a mod manager
2) Press the ";" key to open the perks menu in game (if this keybind is unacceptable change it in the MCM, can be unbound with ESC or Back on controller)
3) Profit
You can find a "Loadout Token" that will give you basic spells and gear for a certain class and books on the standard Elder Scrolls classes / which perks from this mod are most applicable to them inside the "Blended Skills Items" item that is added to your inventory after installation.
From my testing this mod is compatible with almost everything. The magic patches included in the FOMOD aren't to resolve conflicts, but simply add functionality from this mods perks to mod added spells. I've tried to address some of the most popular magic mods, let me know if there's something additional you need in the comments. The perk overhaul patches in the FOMOD address an issue that causes CTDs while using the GetPerks SKSE function
- Proteus patch is in development by Phenderix, in the meantime some perks will have to be removed and readded via console after switching characters
Some incredible mod authors gave me permission to merge or repurpose features from their mods into this one. Their incredible work is the source of eleven out of the thirty perks featured in this mod.
- EnaiSiaion - Creator of Ordinator - Perks of Skyrim. Combat Archer, Demoralize, Hissing Dragon, Lion's Arrow, and Sniper all come from Ordinator (you can see why the original version of this mod required Ordinator).
- Sammylad298 - The Necro-archer perk comes directly from their mod, Necro Archer - Bound Arrow Reanimation.
- aureoy - Creator of Throw Stone -- Simple Distraction Tool, the source for the “Throw Stone” power.
- macrophage001 - For his mod Sleight of Hand, and its perk adaptation found in this mod.
- jg1 - For the .nif files they created for Vibrant weapons - Fire Frost Shock. The Dawn’s Chosen and Elemental Redirection perks use them for the fancy effects.
- siebel - For his work on Witcher Oil in Skyrim. I’d also like to thank the many authors credited on siebel’s mod page for the resources they contributed to the mod. While altered this wonderful mod is the basis for the Special Brew perk.
- juhaaaa - Not only do multiple perks draw from their work in Vitrium - Spells and Tools Pack, but they also offered their help with animation files and instructions on how to modify them to my needs. Thanks for the encouragement!