The mod doesn't work completely, I downloaded it so that my unlimited storm and my AE spells wouldn't hurt my atronach and it still happens, at first I'm looking for it because the companion's insight doesn't work with AoE spells, it didn't help me but thanks
From the description: "...Magic, however, I couldn't figure out a clean way to implement, so for now it's not a feature of this." Magic is not covered by this mod.
Just thought I'd warn everyone about two problems this mod causes. One, makes it impossible to attack Vilkas during the Take Up Arms quest. Two, makes it impossible to kill your sacrifice during Boethiah's Calling quest.
Draugrs also appear to be NeutralActors, which requires me to manually disable the mod every time I want to attack those sleeping Draugrs. If the draugrs could be excluded from the NeutralActor category, it would significantly reduce the need for manual mod toggling during regular gameplay. It would be a nice optimization.
Can you add an option to this mod that “only works in combat”? I see that there was an author in the comments section of the original mod who did this, but that file is outdated.
For other VR players' information, this mod does not load in VR because the VR address library misses the address of the required functions. Tested on 30 Dec 2023. Thanks.
FYI: This doesn't seem to work with Precision. It could be another mod, but it's the only mod I have that would make sense to interfere with this one.
Edit: As kingcajete confirmed, I can also confirm that Precision is not compatible with this mod. If you disable the physics-based hit calculations in Precision, NFAC works as intended; it even worked against a guard with the neutral flag set to true.
That said, this mod works exactly as it says on the tin, so endorsed. :)
Did you ever find a mod similar to this that works with Precision? I really like the physics-based hits and but I am tired of my companions complaining about my wild swings!
78 comments
What you likely want is: Simple Offence Suppression MCM - Block Friendly Fire
[SETTINGS]
key=70
bProtectNeutralActor=false
Edit: uffff this mod not work with Precision. that my problem
I also have Precision
https://ck.uesp.net/wiki/Input_Script
Edit: As kingcajete confirmed, I can also confirm that Precision is not compatible with this mod. If you disable the physics-based hit calculations in Precision, NFAC works as intended; it even worked against a guard with the neutral flag set to true.
That said, this mod works exactly as it says on the tin, so endorsed. :)
I've been dealing with all sorts of weirdness and I think this explains it.