In my case, the Directional attacks and Charged Power Attack didn't work with Distar Experience. But with the AMCO version, everything works as it should.
I can't seem to get the Directional attacks (Including Charged Power Attack) to trigger, any suggestions? Everything else works as displayed in the video.
Are these animations supposed to show up on nemesis when you install them? It doesn't show up for me after i enable the mod, i even tried install warlord but i end up with the same animations as i did before installing these.
Everything is working except the equip animation, it starts with the default vanilla dual wield stance and then changes to this animation stance. Can someone tell me the problem?
Only the idles work for me, and the stand, but any attack is just vanilla, nothing changes when it comes to attacks. Dunno whats doing it but I followed installation perfectly and I've installed countless animation mods, but this simply doesnt work. Rip
Edit: After hours trying problem was nemesis not upgrading mco engine
I wanted this animation to trigger with a dagger in the right hand and a sword in the left hand as well, or with a katana from Katana Crafting SE in either hand combined with a sword or a dagger in the other hand. I replaced the following lines in every _conditions.txt file:
IsEquippedRightType(1) AND IsEquippedLeftType(1) OR IsEquippedLeftType(2)
with the below:
IsEquippedRightType(1) OR IsEquippedRightHasKeyword("kcf.esm" | 0x80A) OR IsEquippedRightType(2) AND IsEquippedLeftType(1) OR IsEquippedLeftHasKeyword("kcf.esm" | 0x80A) OR IsEquippedLeftType(2)
Since I'm using dual dagger and dual katana-specific MCO animations, I just made sure that their priorities were higher than this mod so that this mod's animations would not play in those circumstances.
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Is it because I'm using Distar version of MCO?
Edit: After hours trying problem was nemesis not upgrading mco engine
Thank you for posting this!
Anyone else having the same problem?
IsEquippedRightType(1) AND
IsEquippedLeftType(1) OR
IsEquippedLeftType(2)
with the below:
IsEquippedRightType(1) OR
IsEquippedRightHasKeyword("kcf.esm" | 0x80A) OR
IsEquippedRightType(2) AND
IsEquippedLeftType(1) OR
IsEquippedLeftHasKeyword("kcf.esm" | 0x80A) OR
IsEquippedLeftType(2)
This will only work if Keyword Compatibility Framework and its requirement is installed.
Since I'm using dual dagger and dual katana-specific MCO animations, I just made sure that their priorities were higher than this mod so that this mod's animations would not play in those circumstances.