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MikeNike - Akira1364

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Akira1364

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64 comments

  1. MonkutPaik
    MonkutPaik
    • supporter
    • 14 kudos
    Does it include that one stagger where you fly away rolling on the ground?
  2. ryonAlice
    ryonAlice
    • member
    • 58 kudos
    this seen don't work, i bash enemy they use vanilla stagger animation,don't konw why? do i need a mod to make every hit made stagger?
  3. deleted92835738
    deleted92835738
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    • 19 kudos
    Yep when someone gets heavy knocked back they do 3 steps backwards or more.
    1. Akira1364
      Akira1364
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      • 71 kudos
      I'm still not really sure what people mean by this. Do you have AMR installed properly? A video of what you mean would help I guess if you think this is an issue.
    2. deleted92835738
      deleted92835738
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      • 19 kudos
      yes i will upload a video :D hope this can help.
    3. deleted92835738
      deleted92835738
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      • 19 kudos
      mmm wierd now it works i just run nemesis again xD if happens again i will upload a video.
    4. deleted92835738
      deleted92835738
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      • 19 kudos
      Here the video :D

    5. deleted92835738
      deleted92835738
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      • 19 kudos
      Hope the video can help.
    6. Akira1364
      Akira1364
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      I don't understand what the issue is supposed to be here TBH. The walking backwards after getting up just looks like some kind of default non-combat NPC evasive behavior to me. How do things go in actual combat as far as that, for you?
    7. Keitond
      Keitond
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      • 3 kudos
      After testing I realized this happens when getting large sttager while using a 2H sword. That makes my character go 3 steps backwards after getting up.
    8. Chadisdead
      Chadisdead
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      • 18 kudos
      I don't think it's a 'Natural Evasive Behavior',,, Most of the people can't just slip away just after they get up from being knocked down. I don't mean to be rude, but i just can't understand why you can't acknowledge this issue. 
  4. Leatherhead123
    Leatherhead123
    • supporter
    • 0 kudos
    If using this mod with Valhalla Combat, do you still need to enable the Poise - Stagger Overhaul patch ticked in the MCM of Valhalla Combat?
    1. Akira1364
      Akira1364
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      • 71 kudos
      Nope.
  5. SkyrimAddict0
    SkyrimAddict0
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    • 2 kudos
    Does this mod already include the animations from Large Stagger mod? So we do not really need both?
    1. Akira1364
      Akira1364
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      It does not include animations from Large Stagger. That mod has nothing to do with the mod POISE. This is just exactly what the description on the main page says it is.
  6. Farouk555
    Farouk555
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    • 0 kudos
    we only need Animation motion revolution installed to run this right?.

    and not Knockback and Stagger Remastered and POISE - Stagger Overhaul SKSE

    am i right?
    1. Akira1364
      Akira1364
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      • 71 kudos
      Yep, that's the whole point of this.
  7. Kraous
    Kraous
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    • 18 kudos
    This is really cool!  Testing this with Chocolate Poise. 

    Is there also a way to add in Poise's knockback from shouts?  Would be cool to have the knockback instead of the ragdoll thrown across the room.
    1. Akira1364
      Akira1364
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      This is really cool!  Testing this with Chocolate Poise. 

      Thanks!

      Is there also a way to add in Poise's knockback from shouts?

      That would be completely outside the scope of this straightforward animation replacer mod if I even knew how to do it, TBH.
  8. BlueBlazeCOMET
    BlueBlazeCOMET
    • supporter
    • 1 kudos
    This is a great mod.

    But on my game, every time an actor gets heavy knocked back, when they use a piece of furniture they will slide back as if they were knocked back. This also applies to my character.

    Also, when I try to dodge (using The Ultimate Dodge Mod), my character will also slide backwards no matter which direction I try to dodge in.

    It's probably a problem on my end.
    1. Akira1364
      Akira1364
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      I don't see how this mod could cause either of those things, honestly. It just directly replaces some animations with different animations, and nothing else. Like there's no ESP or ESL plugin, no DLL, no scripts, nothing whatsoever but loose file replacement animations.
  9. Chadisdead
    Chadisdead
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    This is very good, but when the player got a largest stagger animation (yeah, the one with rolling on the ground) there's a high chance of going backwards 2~3 steps from the point which the player character got up. I remember getting same error when i wasn't updating AMR to the latest version and i recently got the error back after installing this.
    1. Akira1364
      Akira1364
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      I'm not clear on what you mean, do you have like a video?
    2. Chadisdead
      Chadisdead
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      • 18 kudos
      No, not your problem lol
    3. Flip777
      Flip777
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      • 813 kudos
      I think I have the same issue. What was the problem? 
    4. Akira1364
      Akira1364
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      • 71 kudos
      Do you have AMR properly installed?
  10. al10jake
    al10jake
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    • 9 kudos
    why can i stop my character's stagger animation? 
    1. Akira1364
      Akira1364
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      Are you using a poise mod that actually prevents interruptions of that? Animations by themselves do not (and cannot) introduce any kind of "commitment", even when AMR annotated.
    2. al10jake
      al10jake
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      • 9 kudos
      yes im using chocolate poise
    3. Akira1364
      Akira1364
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      Well, what do you mean by stop in this context exactly? Like by what means? Off the top of my head I can tell you at least that DMCO (the dodge mod) for example doesn't currently check anything other than whether you are out of stamina, meaning you can cancel ANY animation by dodging.
    4. al10jake
      al10jake
      • member
      • 9 kudos
      oh damn i got dmco installed. I think it might have something to do with chocolate poise my bad.