I'm still not really sure what people mean by this. Do you have AMR installed properly? A video of what you mean would help I guess if you think this is an issue.
I don't understand what the issue is supposed to be here TBH. The walking backwards after getting up just looks like some kind of default non-combat NPC evasive behavior to me. How do things go in actual combat as far as that, for you?
After testing I realized this happens when getting large sttager while using a 2H sword. That makes my character go 3 steps backwards after getting up.
I don't think it's a 'Natural Evasive Behavior',,, Most of the people can't just slip away just after they get up from being knocked down. I don't mean to be rude, but i just can't understand why you can't acknowledge this issue.
It does not include animations from Large Stagger. That mod has nothing to do with the mod POISE. This is just exactly what the description on the main page says it is.
But on my game, every time an actor gets heavy knocked back, when they use a piece of furniture they will slide back as if they were knocked back. This also applies to my character.
Also, when I try to dodge (using The Ultimate Dodge Mod), my character will also slide backwards no matter which direction I try to dodge in.
I don't see how this mod could cause either of those things, honestly. It just directly replaces some animations with different animations, and nothing else. Like there's no ESP or ESL plugin, no DLL, no scripts, nothing whatsoever but loose file replacement animations.
This is very good, but when the player got a largest stagger animation (yeah, the one with rolling on the ground) there's a high chance of going backwards 2~3 steps from the point which the player character got up. I remember getting same error when i wasn't updating AMR to the latest version and i recently got the error back after installing this.
Are you using a poise mod that actually prevents interruptions of that? Animations by themselves do not (and cannot) introduce any kind of "commitment", even when AMR annotated.
Well, what do you mean by stop in this context exactly? Like by what means? Off the top of my head I can tell you at least that DMCO (the dodge mod) for example doesn't currently check anything other than whether you are out of stamina, meaning you can cancel ANY animation by dodging.
64 comments
and not Knockback and Stagger Remastered and POISE - Stagger Overhaul SKSE
am i right?
Is there also a way to add in Poise's knockback from shouts? Would be cool to have the knockback instead of the ragdoll thrown across the room.
Thanks!
That would be completely outside the scope of this straightforward animation replacer mod if I even knew how to do it, TBH.
But on my game, every time an actor gets heavy knocked back, when they use a piece of furniture they will slide back as if they were knocked back. This also applies to my character.
Also, when I try to dodge (using The Ultimate Dodge Mod), my character will also slide backwards no matter which direction I try to dodge in.
It's probably a problem on my end.