About this mod
This mod will allow you to remove enchantment from any armor or weapon using the Magic Well in the College of Winterhold.
- Requirements
- Permissions and credits
- Changelogs
Install Instructions
- Install the mod as usual, use MO2 feature "Set as Data" on the mod's Data dir.
- Activate the mod and place its plugin after all weapon/armor plugins you want to process.
- Copy the content of "Edit Scripts" mod's archive to your "xEdit/Edit Scripts" dir.
- Launch xEdit and load all weapon/armor plugins you want to process + "EnchantCleaner.esp".
- Right click on "EnchantCleaner.esp" > Apply Script > Enchant-Cleaner-Patcher > OK.
- Wait for the process to complete, you will see enchanted-disenchanted pairs in your log. There will be many of them.
- If the plugin has less then 2048 new records you can set it ESL. Depends on your mods. Check the "Next Object ID" in File Header > HEDR, if it has "00000XXX" mask then ESL is ok. If the mask is "0000XXXX" (4 symbols) - not.
- Exit xEdit saving the plugin.
- You're done.
Usage Instructions
- Go to the College of Winterhold and find the Magic Well in its main yard.
- Activate it and select "Place Items".
- Place your enchanted armor and weapon in the well. They will disappear but don't panic.
- Exit the container menu, after this output container will open and you will be able to get disenchanted items from it.
More Info
- Hand-enchanted items and vanilla items like "Daedric Sword of the Inferno" will be turned into vanilla like "Daedric Sword".
- Unique items will be disenchanted as well but they will be non-temperable.
- Staves will be turned into templates usable with Neloth's Staff Enchanter. But not unique staves! Don't disenchant unique staves, in most cases you will get a useless stick.
- All disenchanted items will have correct stats like weight, base damage, cost, etc. Thanks to xEdit.
- This mod requires the latest MXPF Updated package fixed for ESLs and other stuff. Always use GitHub to get its files.
- If you have too many mods with enchanted armors or weapons you will fail because 255 limit for plugin master-files is still hardcoded. There's no way to avoid this if you decide to process more then 255 separate plugins with enchanted items. I'm sorry.