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Arno

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Arno1789

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30 comments

  1. Locked
    Sticky
    For anyone trying to use this mod on the latest anniversary edition, there is an updated version of dTry's Key Utils in a pinned post on the page for the original mod.
  2. Johnnyawesome06
    Johnnyawesome06
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    anyone see if this works with BFCO?
  3. olisz66222
    olisz66222
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    Does it works with other mods than vigilant?
    1. Arno1789
      Arno1789
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      Sorry for the late reply! My real life's been a mess and I haven't got the time for Skyrim and Nexus for the past months. No it only works for Vigilant. For other mods, specific ini are required.
  4. Dartonyan
    Dartonyan
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    Any plans of making this for the other 2 Vicn mods?
    1. Arno1789
      Arno1789
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      Sorry man, currently I don't have a proper PC to run Skyrim, so I'm not able to test the spells for the other mods. You can try writing the tomls if you know how to check the beam strike IDs in SSEEDIT.
  5. cosmic94
    cosmic94
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    i'm on 1170 and it seems the latest version of dynamic casting animation isn't supporting. I hope to someday use this!
    1. Arno1789
      Arno1789
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      Hi, are you using Dynamic Animation Casting NG or the original version? I checked the posts of NG and one comment in March said that it worked for 1170.
  6. nlmiller0064
    nlmiller0064
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    Thanks this works perfectly 
    1. Arno1789
      Arno1789
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      Thanks and glad it helps :)
  7. mr3none
    mr3none
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    any chance for oldrim?
    1. Arno1789
      Arno1789
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      Since this mod's requirements only work on SE so oldrim is not possible currently.
  8. Jziro
    Jziro
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    Can you create a similar plugin for Glenmoril and Unslaad?
    1. Arno1789
      Arno1789
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      Sorry for the late reply, I'm kinda busy with real life stuff and have no time for modding recently, but you can try writing the tomls to your desire, just use mine as a base and change the weapon names/esp names/spell IDs :)
  9. habel40
    habel40
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    hello anyone know how to get the beam strike and put into diffrent weapon?
    1. Arno1789
      Arno1789
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      You can do it by changing the weapon ID (IsEquippedRightFormID) & esp names (WeaponEspName) in the tomls of this mod to the ones you desire.
  10. Grandiose
    Grandiose
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    Thanks for great mod! well, does this work with with AE 1.6.640? I think Power Attack Direction Fix - AE isn't compatible with AE 1.6.640.
    1. Arno1789
      Arno1789
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      Thank you! I just re-read Power Attack Direction Fix - AE and I found that I misunderstood something: that mod doesn't edit dTry's Key Utils' dll, it's not an alternative to dTry's, you still need dTry's original mod whatever your game version is. So if dTry's not compatible with1.6.640, this mod won't work for you, I'm sorry
    2. Edhelnaur
      Edhelnaur
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      Even with the dTry Plugin Updates : https://www.nexusmods.com/skyrimspecialedition/mods/85740 ? 
    3. Arno1789
      Arno1789
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      With that mod it's compatible now. Doodlum is a genius!
  11. PrisonerofFate
    PrisonerofFate
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    Great mod! It would also be nice if you can do the same thing for Colorful Magic as well... 
    1. Arno1789
      Arno1789
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      Thank you! Sure, I'll look into Colorful Magic in SSEedit, as long as it is using trigger mechanisms similar to Vigilant's weapon arts, or even simpler like in vanilla, it's totally doable