Skyrim Special Edition
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krembrule

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krembrule

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About this mod

Moveset, ported from Dragons Dogma for ADXP|MCO.

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I wish to steal your heart with this work.





It is my new work, that brings into Skyrim fighters moveset from another great game Dragons Dogma. I've tried to make it a bit more interesting, than just mindlessly pressing two buttons of normal and power attacks, but my skills in CK (luck of them) put up a fence around my creativity. So, without furhter interruption, let's selebrate and read some documentation.


Animation pack goes in couple versions:

  • ESP|ESL version with mechanics, where you need to perform actions to open new moves and reveal full damage potential;
  • No mechanics pussy-version, where you have all moves out of box;
  • Added NPC version for imperials, bretons and high elves.


Here is a video guide and showcase of how works this mechanics:






And I made a little scheme to clarify how it goes:





All attacks and bashes, that are usable only under conditions have increased through Precision damage, so i highly recommend you to download it if you not. Here is some numbers:

  • Light bashes has x2;
  • Power attack 2 has x1.7;
  • Sprintattacks has x1.7;
  • Normal attack 7(fast one) has x0.6;
  • Power attack 3 has x2.5;
  • Power attack 5 has x1.4 fo each attack.


I want to add some visual indication on weapon and shield, when they have buff, but have no clue, how to do this, everything i've tried i fail, so if you have ready decision for me or you can guide me, where i can find useful information, contact me, please. Also i want to rework buff sistem into storing and revealing charges, depending on count of which, you'll be able to perform different attacks and effects. So... any information will be precious :).

And here is a way to support me: BOOSTY