About this mod
Includes regenerated facegen data for the High Level Enemies mod to fix rare & hard-to-diagnose CTDs in some areas.
- Requirements
- Permissions and credits
- Changelogs
This includes fixed facegen geometry for the original High Level Enemies mod by Dalquist. HLE's included facegen data is heavily outdated and causes rare & hard-to-diagnose persistent CTDs when certain NPCs are loaded by the game engine.
What about High Level Enemies Redux?
You do not need this if you're using HLE Redux.
I still use the original HLE because my favourite enemy balance overhaul (Advanced Organized High Level Skytweak Encounters Patch) still depends on it.
Installation
Requirements
- High Level Enemies ≥ 1.71
Supports both the default & scaled versions.
With a Mod Manager
Install normally; make sure this mod is loaded after High Level Enemies so the files from this mod override the ones from HLE.
Manually
- Extract the contents of the archive into your High Level Enemies mod directory, overwriting all existing files.
How it was made
You can find an in-depth guide on how to do this yourself here: Advanced Organized High Level Skytweak Encounters Patch
The process itself is really simple, but you have to install, downgrade, & set up the Creation Kit first. While setting up the CK is a tedious and annoying process at the best of times, with the shutdown of the Bethesda Launcher it is now even more tedious & annoying.