02/11/2023: Version 2.0.1 adds an MCM that brings compatibility with any other mods that change the starting values of attributes or add new races that have different starting attributes from vanilla. It also offers the option to play an animation when interacting with the Shrine of Rededication. In addition, the mod now affects the value of Carry Weight, so that it is consistent with Stamina points. Finally, I've compacted and flagged it as an ESL.
I think you should readjust the respec cost to usage than level, Installed this mod on my what, lvl 30 save? and it ask for 9 dragon soul despite using it for the first time.
Not completely. You can play with this, but the base values will be reverted to vanilla values and not the ones determined by the mod. I have already started to work on an update.
I'm glad you liked it. Yes! I'll consider it, but my priority right now is to fix any possible issues with this version and create the patch for Imperious - Races of Skyrim.
Not sure if it's intentional, but your plugin requires some CC content as a master, would you be able to remove those masters for everyone still playing pre-Anniversery Edition?
After that I'll test it out for ya, as well as look at it in xEdit and make the Requiem patch myself if possible. Thanks!
This is required because my plugin requires the latest version of the USSEP as master. However, I'd like to work on a version without requirements. I read a litte about cleaning masters, but it was not clear to me if this is safe. I'll look more into it and see what I can do later today or tomorrow. If you know about any good source of information, I'd be glad to check it.
To make a patch for other mods, you'd only need to make the script get the player race and change the base values accordingly. I might be able to do it next weekend. Updates will not be as frequent as I'd like due to college and work obligations.
Since your plugin doesn't actually use any records from it's masters, it's perfectly safe to remove them in xEdit using the "Clean Masters (Remove Unused Master)" funtion. I also went ahead and compacted and flagged it as an esl, I can share the file with you if you would like.
Really cool, i like it more than the vanilla way of resetting your skills, is it possible you can make a version that disables the perk reset from dragonborn?
Thank you! Unfortunately, I don't have plans for this. This mod was made as a complement to the vanilla perks reset system to allow a complete character rebuild. It would be a lot more complex than an attribute realocation and there are lots of other projects I'd like to work at the moment.
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Also would it be possible to remove the are you sure you wanna level this attribute prompt? It would make the whole process much quicker.
Sure! I'll see what I can do about these prompts, but it will take some time. I'm very busy at work right now.
After that I'll test it out for ya, as well as look at it in xEdit and make the Requiem patch myself if possible. Thanks!
To make a patch for other mods, you'd only need to make the script get the player race and change the base values accordingly. I might be able to do it next weekend. Updates will not be as frequent as I'd like due to college and work obligations.