Skyrim Special Edition

File information

Last updated

Original upload

Created by

CEMN

Uploaded by

CEMN

Virus scan

Safe to use

247 comments

  1. CEMN
    CEMN
    • supporter
    • 504 posts
    • 97 kudos
    Locked
    Sticky
    1. PLEASE READ THE DESCRIPTION AND STICKIED POSTS!

    If your question is answered there or stickied here it will be ignored.


    2. PLEASE USE THE "BUGS" SECTION TO REPORT ANY BUGS!

    If you find an NPC with the wrong voice, no voice, grey face or some other problem then open console, click the NPC and report the 8 number ID to me so I can find and fix that bastard!


    3. MISCELLANEOUS

    Please return to endorse the mod if you enjoy it! It means a lot. And give Soupdragon1234 some Kudos for converting the latest update!
  2. CEMN
    CEMN
    • supporter
    • 504 posts
    • 97 kudos
    Locked
    Sticky
    DIVERSE SKYRIM SSE

    - Requires Unofficial Skyrim Special Edition Patch!

    - Full changelog can be found on the Oldrim page.

    - The mod can be installed mid-playthrough with no problems, allthough cells may need to reset before you see changes.

    - The mod can be updated mid-playthrough with no problems.

    - You need to create a Bashed Patch to ensure compatibility with other mods which alter leveled lists. See Description for instructions.

    - I will likely not release a No Stormcloaks Only version to keep updating and supporting to a minimum.
  3. CEMN
    CEMN
    • supporter
    • 504 posts
    • 97 kudos
    Locked
    Sticky
    FAQ

    Q: Is this mod compatible with X?

    A: See the main Description page. You're probably better off asking the other mod author. See the Comatibility section on the Description page.

    Q: Will you make a version that doesn't require USSEP?

    A: No.

    Q: I don't understand what "requires" means, can I use the mod without its requirements?

    A: No.

    Q: Will this mod ever include Beast Races in either army or non-Humans serving with the Stormcloaks?

    Q: No.
  4. CEMN
    CEMN
    • supporter
    • 504 posts
    • 97 kudos
    Locked
    Sticky
    UPDATED (2018-10-29)!

    Thanks to user Soupdragon1234 the SSE version is now identical to the Oldrim version, including a ton of minor fixes and several new features! The update was long overdue but my life the last year has kind of been like juggling with chainsaws.

    Be sure to head over to Soupdragon1234's page to give him Kudos for his work, and perhaps check out his own mods!

    IMPORTANT NOTE, PLEASE READ!

    I do not have SSE installed and I don't intend to either for the time being and I am unable to answer any SSE specific question. For general questions I would refer you to the Oldrim version page as I am much likelier to check in there than here, but due to busy life circumstances I'm not very active there either nowadays.

    Anyways, I hope you will continue to enjoy the mod.

    Regards,
    CEMN
  5. TheOldStyrianOak
    TheOldStyrianOak
    • member
    • 14 posts
    • 3 kudos
    Thx for this great mod !
  6. syclonix
    syclonix
    • supporter
    • 866 posts
    • 164 kudos
    It appears that Diverse Skyrim adds leveled NPCs to the leveled lists so if you have a mod like Skyrim Revamped which gets rid of lower leveled enemies, Diverse Skyrim might add those lower level enemies back into the game.

    Is this correct? Or have I misunderstood the leveled lists/NPC records in xEdit?
  7. TiltschMaster
    TiltschMaster
    • premium
    • 167 posts
    • 2 kudos
    Just found out that this mod causes problems with Athmoor's Provincial Courier Service, for reasons I don't honestly understand. With both mods installed, the courier doesn't hunt you down anymore. When you enter his house that Arthmoor's mod adds to the game, he starts speaking to you as soon as oyu enter ... but he is "invisible", and not like with a spell, but he doesn't exist. It's hard to explain. When I deleted the courier from your mod with SSEEdit, the problem disappeared aswell.

    I THINK the problem is that with Arthmoors mod, there is only supposed to be "one" courier, the guy sitting in his house, while your mod treats him as a different person every time he runs up to you to deliver a package, but I don't realy know.

    Not a complaint, mind you, just thought you - and anyone else who might have this problem - would want to know :)
    1. jfjb2005
      jfjb2005
      • premium
      • 387 posts
      • 4 kudos
      +1 but...
      Spoiler:  
      Show
  8. Fedorovych
    Fedorovych
    • member
    • 128 posts
    • 2 kudos
    I am getting a few T-Posing, naked and headless both male and female imperialists at Fort Greymoor, seen some at camps too. Also the Argonian fishermen don't have voice lines.

    Anyhow good mod while it lasted.
  9. MikeD1982
    MikeD1982
    • premium
    • 35 posts
    • 0 kudos
    Never mind figured it out.  Please delete
  10. kojootti91
    kojootti91
    • member
    • 104 posts
    • 0 kudos
    Its good mod but adds way too much redguard guards. I feel like 1/3 or even 1/2 of the guards are redguard.
  11. Kulharin
    Kulharin
    • member
    • 7,647 posts
    • 77 kudos
    Does this work with guard armor replacer?
    1. jwunschie14
      jwunschie14
      • supporter
      • 65 posts
      • 1 kudos
      +1
    2. gharb0129
      gharb0129
      • premium
      • 1 posts
      • 0 kudos
      I haven't done a full playthrough yet but I did a quick check in a few cities and it looks like this mod is working with guard armor replacer. I placed guard armor replacer after Diverse skyrim in my load order.
    3. Spawnblade
      Spawnblade
      • supporter
      • 129 posts
      • 4 kudos
      Yes, it works with Guard Armor Replacer because all it uses existing vanilla references as Templates, only changing the racial/appearances in the new entries, for the most part.
  12. agranovichd
    agranovichd
    • member
    • 49 posts
    • 0 kudos
    Orcs in the Legion have not Heavy armor
    1. TiltschMaster
      TiltschMaster
      • premium
      • 167 posts
      • 2 kudos
      Sorry, I accidentally posted my comment as a reply, my bad.
  13. titanbass1
    titanbass1
    • member
    • 162 posts
    • 1 kudos
    I seem to have silent female and dark elf Imperials. Has anyone had this issue before?
    1. MagickalRavage
      MagickalRavage
      • member
      • 123 posts
      • 2 kudos
      Because dialogue is based on faction and other keyword variables the base race voices and lines probably appropriate for the imperial legion do not exist (because they were never recorded in the base game) do they still have the combat folly? grunting and screaming when attacking or being hit?
    2. myztikrice
      myztikrice
      • member
      • 5,675 posts
      • 68 kudos
      Yes which is really annoying. They should all have a default voice
  14. Crestfall69
    Crestfall69
    • member
    • 50 posts
    • 0 kudos
    Diverse Skyrim makes conflicting records with Cosmetic Vampire Overhaul
    Picture: https://prnt.sc/ryk5b2
    I'm making a patch of my own. I will send it to you soon.