Skyrim Special Edition

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notwaterproof

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notwaterproof

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About this mod

Adds abilities and unique items that make spells from a particular Triumvirate class stronger and cheaper to cast, while making spells outside that class weaker and more expensive to cast.

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Triumvirate Class Specialisations 

Players can Specialize in one of the Magical Classes introduced in the fantastic mod Triumvirate. This can be done by making the spells cheaper and more effective. However, specializing in one Class makes all spells outside of that class (including spells added by other mods and all vanilla spells) more expensive to cast and less effective. 


Making the spells cheaper

Six new books teach abilities that make spells from a particular class 25% cheaper to cast, while making spells outside that class 25% more expensive to cast.

e.g. Druid Magic: A Specialised Approach - Druid Spells are 25% cheaper to cast. All other spells are 25% more expensive to cast. Removes existing Specializations. 

The sixth book ('Magic: A De-Specialized Approach') removes any active Specialization if the player no longer wants to specialize in any class. Each book is sold by the appropriate Triumvirate vendor for its class (e.g. the vendors who sell Druid spells will sell Druid Magic: A Specialised Approach etc).

The books are really Spell Tomes that teach the Specialization abilities, so will hook into any spell learning mod you may have (such as Immersive Spell Learning). For this purpose, the abilities cost as much as the vanilla Paralyze spell to learn, apart from 'De-Specializing in Magical Classes' which has a cost of zero. 


Making the spells more effective

Five new unique rings can be found throughout Skyrim and Solstheim that make spells from a particular Class 15% more effective and make spells outside that Class 15% less effective:
  • Ring of the Cleric
  • Ring of the Druid
  • Ring of Shadows
  • Ring of the Warlock
  • Ring of the Shaman

These rings can be disenchanted to learn their effect, which can then be added to necklaces and rings at an Arcane Enchanter. They can be found in the following locations:
Spoiler:  
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  • Ring of the Cleric: in Fort Dawnguard on the Arcane Enchanter (the quest Prophet must be completed to unlock this area of the Fort). 
  • Ring of the Druid: on the table in front of the Word Wall at Lost Valley Redoubt, where a Forsworn is undergoing a Briarheart ritual. 
  • Ring of Shadows: in Nightingale Hall, on a post in front of the rightmost Nightingale Armor stone (behind the brazier). 
  • Ring of the Warlock: in The Midden, on the table just before the Atronach Forge. 
  • Ring of the Shaman: in Shaman's Hut on Solstheim. 


The Rings affect magnitude for Destruction, Illusion, and Restoration spells, and affect duration for Alteration and Conjuration spells. Due to the way the enchantment is implemented, it won't scale with the Enchanting skills or any other Magic skill. 


Re-named Spell Tomes and Load Screens

Finally, this mod re-names all the Triumvirate spell tomes to display their class name, e.g. 'Druid Tome: Call Raven'. New load screens have also been added with short descriptions of each class (taken from the Triumvirate mod page) as well as a short description of the concept of Classes. 


Rationale

I love Triumvirate, but the spells just stuck out a little too much from the existing in-game systems for my liking.

This most is an attempt to integrate them into the rest of the game a little better by a) making the Class distinctions clearer in-game to reduce the need to consult the mod page, and b) add some concrete gameplay interaction with the Class system. With the original mod, picking a Class requires no more than deciding to use a particular Class's spells and chosing to stick to only those spells.

Adding an in-game commitment to a Class is designed to make single-class builds feel more intentional and rewarding than coincidental, as well as making builds that use a mixture of Classes, or a mixture of Triumvirate spells and non-Triumvirate spells, feel less like they're deliberately missing the point of Triumvirate entirely. 

Plus I think it enhances roleplay, especially the rings. For example, Nocturnal is said to be associated with Shadow Magic, and the placement of the Ring of Shadows within Nightingale Hall makes this link explicit. Nightingale builds then don't have to roleplay that Nocturnal has enhanced their skill with Shadow Magic, because in-game she really has. The books' generous/punitive Magicka cost (de)buff also makes Class Magic an easier way into magic for non-mages, especially when combined with my other mod 'Started from the Bottom: Hardcore Magicka Learning' which makes Magicka costs much more important early game. 

Please let me know if you enjoy the mod or if you encounter any bugs, and feel free to leave suggestions for ideas for any of my mods as well as for future magical mini-immersion mods!