Ongoing project to showcases the brutality of the Reach by adding several new objects to Forsworn camps to make the rebellion feel more gruesome and violent.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Oaristys, Jebbalon and Bethesda for resources used
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.6
Fixed dead guards having packages, thanks to Trazibol for the report. Also cleaned ITM's and created an ESPFE version (will need a new save if updating). Also removed defunct compatibility and progress notes regarding the WIP new version.
Version 1.5
Version 1.5: Work on 2.0 is currently in progress, waiting a couple days for Northern Roads to release on nexus so I can double check compatibility. Lux Via, LoS II and Ancient Land remains compatible. Dragon Bridge Overlook will no longer be included in 2.0 as it is too small and inconveniently shaped to add relevant objects. 1.5 includes improvement over 1.0 locations, including doubling the amount of hanged guards at Druadach redbout and adding 1 more hanged imperial at Bleakwind bluff.
Version 1.01
Guards no longer have shields, added new pictures
Version 1.0
Initial Release
"Then Ulfric Stormcloak came with his militia. That must've been a sight to see, him shouting folks to death. You'd think that'd be the end of it,but those Forsworn are still in the hills, and they're as wild as wolves...."
Forsworn brutality is a mod which means to enhanced immersion by emphasizing the savageness of the Forsworn rebellion and the climate of the Reach in general. It is an ongoing project to (eventually) overhaul all or most of the forsworn locations, at least the camps and places close to roads and other settlements. For now I am purposefully avoiding the larger Nordic Ruins because it felt out of place for non-forsworn to be there in the first place since they are abandoned, but I may add deceased bandits to some locations. I haven't completely changed the layouts or moved a lot of stuff around in the camps. I've rather focused on adding unique "scenes" with the static objects in the covered camps to convey the violence that has occured and to not be repetitive by just pasting the same objects and situations in every camp. Some are more subtle and others are more obvious.