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black364

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black364

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67 comments

  1. black364
    black364
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    Sticky
    Consider adding DODGE for different types of armor and different weight in the future, DARK SOULS will be difficult to use DODGE when your weight is too high

    If your animation doesn't work, check if your DAR path is correct

    TK DODGE RE in version 0.6 changed the animation directory from

    meshes\actors\character\animations\                to

    meshes\actors\character\animations\TKDodge

    So if your animation doesn't work, please create a new TKDodge

    folder in the animations folder and move the

    DynamicAnimationReplacer folder to it.
    1. odddman44
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      mods\elden rim dodge\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\9000000\TKDodge\~~~dodge.hkx files
      mods\elden rim dodge\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\9000000\_conditions.txt

      < -- This is right.

      '9000000' <-- If there is an overlapping DAR, change the folder name to another number.  (Usually, if you use 'Sign' mode, '9000000' overlaps.)
  2. PsychesVirtue
    PsychesVirtue
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    edited this for better clarity:

    to make the mod work properly

    make folder named "TKDodge' where animations are in this mod, copy all 4 animations, paste into "TKDodge" folder, rename each

    "StepDodge" and then the corresponding direction; forward, back, left and right.
  3. stamstamstam
    stamstamstam
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    Is there a OAR version?
  4. AzureFailure
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    Hi Black, as always thanks for your work. I don't know if you've been following the upcoming Pandora Behavior Engine, but it appears TK Dodge animations must be patched to work with it otherwise the characters will play the roll animation without actually moving.

    For now, this works fine with Nemesis as it was designed, just thought I'd give you a heads-up in case you start hearing more about Pandora in the future.
  5. a159371153
    a159371153
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    Can the mod dodge without equip weapon(contains fist)? 
  6. Elaarie
    Elaarie
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    Thank you for this great dodge animation!

    I made a version with roll sounds added, so that it isn't silent. May I have your permission to upload it?
    1. al10jake
      al10jake
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      send please
  7. Alex311281
    Alex311281
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    Doesn't work for me, no matter where I move the folder. Also what's the point of the "8999999 - TK DODGE" folder with no file in it !???
  8. KiritoXStarking
    KiritoXStarking
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    When I first installed it, it worked, after that it didn't work at all. I have followed many of the suggestions in this thread. I'm using version 1.6640.
  9. ProfessorEpic16
    ProfessorEpic16
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    The second file worked for me. I'm using OAR. Sadly, it's incompatible with dynamic dodge animation and Sound For TK Dodge.
  10. xXaemanXx
    xXaemanXx
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    how do i use this with OAR?
    1. gsueagle58
      gsueagle58
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      I'm not 100% sure this is the correct way to do it, but it worked for me.  I changed the folder structure of the mod to this:
      meshes
       actors
        character
         animations
          DynamicAnimationReplacer
           _CustomConditions
            8999999 - TK DODGE
            9000000

      Hope that helps
  11. Therrao
    Therrao
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    dang, i wish this is compatible with DMCO
    1. xXaemanXx
      xXaemanXx
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      infinity dodge kinda had the same animation and its for DMCO