Skyrim Special Edition
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Juhaaaa

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juhaaaa

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About this mod

Animated Interactions And Idles is an successor to Sky Idles with interaction idles, idle list menu and conditional and non-conditional random idles.
Some Idles are movement enabled and won't interfere with the flow of you character.

Requirements
Permissions and credits
Changelogs

Big thank you to everyone supporting my work by downloading my mods and endorsing❤️
My other work:

 Animated Ingredients | Animated Potions |  Animated Poisons 
Animated Interactions And Idles | Vitrium | Sky Idles | Sky Sprint | Drifter outfit 

Overview

Animated Interactions And Idles is an successor to Sky Idles with new interaction idles, idle list menu and conditional and non-conditional random idles. Mod still contains most of Sky Idles animations and some of them have been reworked.
Some Idles are movement enabled and won't interfere with the flow of you character.
AI&I supports both Nemesis and FNIS and is esl-flagged to save plugin space. 
Interaction idles include idles for map menu, journal menu, magic menu, inventory menu, book menu and dialogue.
It's recommended to use Skyrim Souls RE to un-pause certain menus to see idles that would otherwise be paused.
Interaction idles do not play while:
Spoiler:  
Show

  • weapon is drawn
  • in 1st person
  • sitting
  • swimming
  • riding
  • in combat
  • werewolf or vampire form

Conditional and non-conditional random idles trigger when player has not moved for user defined amount of time and idles do not play while: 
Spoiler:  
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  • weapon is drawn
  • busy with other idles
  • jumping
  • in beast or vampire form
  • in 1st person
  • sitting
  • swimming
  • riding
  • (un)equipping
  • in combat
  • moving
  • in animation driven state
  • in menus
  • sneaking

!Do not exceed 100% in idle probability % range seen in MCM for non-conditional idles, so that they won't overlap each others chances!
Colors indicate suiting range in MCM.

Idles are 3rd person and player only and they can be cancelled with activation and crouch key. 
Mod includes MCM for easy customization of random idle probabilities and more.


Idles keep playing when you start moving after idle has triggered. Conditional idles indicate player status, for example when player has contracted a vanilla disease, a coughing idle can trigger.


Dialogue interaction

Serious - Playful - Open - Guarded

There are 67 dialogue idles combined that are categorized in different mood states: Neutral, Guarded, Open, Playful and Serious.
Neutral is basic vanilla idle with 23 custom dialogue answering animations, other states have 8+3 (enter,idle,exit) animations for dialogue. Players can choose to be in one state or define state by relationship to targeted dialogue actor (the person you are speaking with).
Idles play at 10 second intervals.

Relationship based mood states are as follows:
  • Lover = Playful
  • Friend = Open
  • Acquaintance = Open
  • Ally = Neutral
  • Confidant = Neutral
  • Rival = Guarded
  • Foe = Guarded
  • Enemy = Serious
  • Archnemesis = Serious
These are subject to change in future

Barter interaction

While in barter menu, when you make a purchase with septims, an animaton plays that show player handing over the coins.
Coin pouch is being planned to change regards to player wealth.

Inventory interaction

While equipping new armor in inventory menu, a corresponding interaction idle plays in the backround.

Requirements Installation Recommendations

Requirements:

You don't need to download optional requirements if you don't plan to use features they are used for.

Recommendations:

Installing:
  • Install with your preferred mod manager.
  • Run behavior patcher of your choice (There is no Nemesis box to tick, just run the patcher and check log window for AIAI)
  • Sort load order if needed
  • Configure Idles in MCM after you have installed it. It may take some time for MCM to appear, be patient.

Uninstalling/Updating
If changelog tells that updating is "safe", you only have to replace the old version with newest and that's it.
No need to go through the other updating process mentioned below.
If updating from several versions behind latest, check all changelogs between.
  • Open MCM and untick player animations and leave the MCM.
  • Then save & quit, uninstall the mod and run FNIS/Nemesis.
  • Use FallrimTools to clean leftovers off the mod after you have save & quit again without the mod installed.
  • If updating, now is the time to install the new version and follow installation instructions above.

Compatibility Versioning  / Issues

Compatibility:
✅ esl-flagged.

✅ AE and SE compatible.
✅ Compatible with all other idle mods. Colors in MCM indicate suitable percentile.
⚠️ If using controller you are only able to cancel idle with sneak button due to limitations of Skyrim engine.
⛔ Not compatible with Sky Idles. Mod still contains most of Sky Idles animations and some of them have been reworked.
⛔ Not compatible with I'm Glad You're Here.
⛔ Not compatible with mods that add same kind of (dialogue, inventory, dressing etc..) animations. If you prefer other mods implementation, disable the feature in AIAI MCM, so they won't conflict.

⚠️Horse mods might cause issues when dialogue idles are enabled as in vanilla you can't "talk" to them (opening dialogue menu when interacting with horse). I haven't encountered any issues after 2.0.2 update myself, but a bug report tells that using barter interaction when using Immersive horses causes the animation to play. 

Versioning
Major.Minor.Patch
  • Major = major changes to scripting, animations or overall mod.
  • Minor = compatibility updates, mesh changes or texture change etc.
  • Patch= small errors, hot fixes etc.

Issues
  • There might be times where idles don't play due to script waiting for cancel input, so just press activation or sneak key to release script queue waiting. If you are on console, you can only cancel idles and release queue waiting with sneak key due to limitation of Skyrim engine.

Q&A

Q: Armor in pictures?
A: Viridian Knight Armor + Viridian Knight Armor - Color Variations

Q: Will you add/support 1st person animation?
A: Unfortunately no, too many obstacles to support 1st person.

Q: Animations won't play at all?
A: Try on a new save, make sure you have all requirements and correct versions of them and read mod page for compatibility.

Q: NPC support?
A: I do not intend to add any kind of NPC support. Use mods like AI overhaul to make NPCs more lively.

Q: Random idles are not appearing?
A: press activation or sneak key to release queue waiting. 

Q: Can't move when some idles play?
A: press activation or sneak key to cancel those idles.

If you are on console/using controller, you can only cancel idles and release queue waiting with sneak key due to limitation of Skyrim engine.