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56 comments

  1. Todd38
    Todd38
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    Sadly, not all of these animations work with pandora, some are ok, but the rest probably need animation annotations.
    Animations that not work (there's only movement, but the character stays in place):
    87121 whole,
    87122 with sneakrun_forwardroll.HKX,
    87125 with sneakrun_forwardroll.HKX.

    From: "meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\TKDodge"
    stepdodgeforward.HKX

    From: "meshes\actors\character\animations"
    sneakrun_forwardroll.HKX
  2. ADayOfDraco
    ADayOfDraco
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    Ive tried a bunch of different Dodge mods and this is the only one that works that lets me do something other then a Roll. Thank you
  3. Darnexx
    Darnexx
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    For some reason it only works when I enable the step in Dodge RE and then only one animation playes... :( 

    Edit: I re downloaded the RE Version 0.48a and now it works! So maybe don't use the latest 0.61 with this Mod.
    1. xxss5songokuxx
      xxss5songokuxx
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      Oh yes seems to only work if set to roll dodge.
  4. Finix113
    Finix113
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    doesn't work on npcs
  5. rainfairbright
    rainfairbright
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    posted on wrong modpage. i was tired lol
  6. deleted136622868
    deleted136622868
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    Hello 5poiler 
    I was wondering
    Is there any way you could make a sneak attack killmove replacer someday 
    Like for example
    For the slit throat you stab the neck of a target instead(similar to dishonoreds assassinations)
    As for the unarmed variants 
    Choke hold is instead putting hands on the targets mouth which does suffocate and kill them slowly(some assassin Creed games have this finisher when unarmed)
    Back breaker could be a grab and neck snap while the target is standing(only know one game that has this feature of a finisher too) like add a struggle to get free before their neck snapped standing
    If you see this let me know
    Been awhile you last made another mod 
  7. urbon
    urbon
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    Thank you so much for the updated to the new tk dodge re. :) 
  8. NeoRekt
    NeoRekt
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    Heyy how are you doing? I love this mode. Is there any possibility you would port it for DMCO?
  9. mineva123123
    mineva123123
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    Would you mind making a compatibility patch for true directional movement?
    1. SkyrimRenkylo
      SkyrimRenkylo
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      .
    2. 5poiler
      5poiler
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      Can you copy and rename it. eg dodgeleft.hkx to roll_left.hkx im wrong dont copy and rename this to any mod, behavior might be different and it will look bad, but this works  with true directional movement
    3. deleted136622868
      deleted136622868
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      I mean it works with true directional movement
      But I'm getting mostly dodge rolls when I want the other ones to trigger more equallly
      Especially from behind 
    4. 5poiler
      5poiler
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      Dar Random() Calculator to say roughly i personally change DAR conditions.txt folder larger number  with Random (0,3) middle with Random (0,5) smallest with Random (0,7) i cant upload it u have to doit yourself because it depends how many DAR folder u have in your own game
    5. deleted136622868
      deleted136622868
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      Hold on let me correct myself sorry 
      I meant with target lock it works as intended
      If I don't target lock 
      It will play the normal roll dodge 24/7
      Sorry for not being more informative 
    6. 5poiler
      5poiler
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      Try new file i just upload hope itll help
    7. deleted136622868
      deleted136622868
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      Will report back if it works 
    8. deleted136622868
      deleted136622868
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      Unfortunately it didn't help me if I have not done it correctly
      Still won't let me randomly dodge backwards,left,and right while using tdm  instead it's using the dodge roll animations all the the time 
      Only time I can is when I target lock 
    9. 5poiler
      5poiler
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      On the good side it works fine with lock-on or in combat eh sorry i missunderstand, maybe someone else can make patch
    10. deleted136622868
      deleted136622868
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      you mean like perhaps the authors of true directional
      movement themselves
    11. deleted136622868
      deleted136622868
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      i mean i did file a post there regarding this mod 
      to place a patch to fix this issue so idk if it will be responded
    12. 5poiler
      5poiler
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      Yea itll do, n maybe we can get help from any user who read the post, 
    13. deleted136622868
      deleted136622868
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      so far no replies of yet 
      pehaps ill stick to using 360 movement overhaul until them perhaps
    14. BabyB0ss
      BabyB0ss
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      having the same issue. 
    15. deleted136622868
      deleted136622868
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      Good news 
      Managed to fix the issue 
      It was a patch for tk dodge and true directional movement
      It was conflicting with this mod and messing up those other dodge animations 
      that is 
      tk dodge and true directional movement patch 
      hope it helps anyone who had the same issue
  10. deleted136622868
    deleted136622868
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    Wait a minute 
    May have found the cause 
    Possible it's not tdm causing the issue 
    Realized I have ultimate combat 
    Let me see if that fixes the issue 
    Will continue this if it works 

    edit:check main comment for tdm patch
    1. deleted136622868
      deleted136622868
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      So it turns out it's not true directional movement at all 
      When I uninstalled it 
      Have the same issue once more Dodge rolling 24/7 from left,right and behind with weapon drawn Forward random roll is still alright