Sadly, not all of these animations work with pandora, some are ok, but the rest probably need animation annotations. Animations that not work (there's only movement, but the character stays in place): 87121 whole, 87122 with sneakrun_forwardroll.HKX, 87125 with sneakrun_forwardroll.HKX.
Hello 5poiler I was wondering Is there any way you could make a sneak attack killmove replacer someday Like for example For the slit throat you stab the neck of a target instead(similar to dishonoreds assassinations) As for the unarmed variants Choke hold is instead putting hands on the targets mouth which does suffocate and kill them slowly(some assassin Creed games have this finisher when unarmed) Back breaker could be a grab and neck snap while the target is standing(only know one game that has this feature of a finisher too) like add a struggle to get free before their neck snapped standing If you see this let me know Been awhile you last made another mod
Can you copy and rename it. eg dodgeleft.hkx to roll_left.hkx im wrong dont copy and rename this to any mod, behavior might be different and it will look bad, but this works with true directional movement
I mean it works with true directional movement But I'm getting mostly dodge rolls when I want the other ones to trigger more equallly Especially from behind
Dar Random() Calculator to say roughly i personally change DAR conditions.txt folder larger number with Random (0,3) middle with Random (0,5) smallest with Random (0,7) i cant upload it u have to doit yourself because it depends how many DAR folder u have in your own game
Hold on let me correct myself sorry I meant with target lock it works as intended If I don't target lock It will play the normal roll dodge 24/7 Sorry for not being more informative
Unfortunately it didn't help me if I have not done it correctly Still won't let me randomly dodge backwards,left,and right while using tdm instead it's using the dodge roll animations all the the time Only time I can is when I target lock
Good news Managed to fix the issue It was a patch for tk dodge and true directional movement It was conflicting with this mod and messing up those other dodge animations that is tk dodge and true directional movement patch hope it helps anyone who had the same issue
Wait a minute May have found the cause Possible it's not tdm causing the issue Realized I have ultimate combat Let me see if that fixes the issue Will continue this if it works
So it turns out it's not true directional movement at all When I uninstalled it Have the same issue once more Dodge rolling 24/7 from left,right and behind with weapon drawn Forward random roll is still alright
56 comments
Animations that not work (there's only movement, but the character stays in place):
87121 whole,
87122 with sneakrun_forwardroll.HKX,
87125 with sneakrun_forwardroll.HKX.
From: "meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\TKDodge"
stepdodgeforward.HKX
From: "meshes\actors\character\animations"
sneakrun_forwardroll.HKX
Edit: I re downloaded the RE Version 0.48a and now it works! So maybe don't use the latest 0.61 with this Mod.
I was wondering
Is there any way you could make a sneak attack killmove replacer someday
Like for example
For the slit throat you stab the neck of a target instead(similar to dishonoreds assassinations)
As for the unarmed variants
Choke hold is instead putting hands on the targets mouth which does suffocate and kill them slowly(some assassin Creed games have this finisher when unarmed)
Back breaker could be a grab and neck snap while the target is standing(only know one game that has this feature of a finisher too) like add a struggle to get free before their neck snapped standing
If you see this let me know
Been awhile you last made another mod
Can you copy and rename it. eg dodgeleft.hkx to roll_left.hkxim wrong dont copy and rename this to any mod, behavior might be different and it will look bad, but this works with true directional movementBut I'm getting mostly dodge rolls when I want the other ones to trigger more equallly
Especially from behind
I meant with target lock it works as intended
If I don't target lock
It will play the normal roll dodge 24/7
Sorry for not being more informative
Still won't let me randomly dodge backwards,left,and right while using tdm instead it's using the dodge roll animations all the the time
Only time I can is when I target lock
movement themselves
to place a patch to fix this issue so idk if it will be responded
pehaps ill stick to using 360 movement overhaul until them perhaps
Managed to fix the issue
It was a patch for tk dodge and true directional movement
It was conflicting with this mod and messing up those other dodge animations
that is
tk dodge and true directional movement patch
hope it helps anyone who had the same issue
May have found the cause
Possible it's not tdm causing the issue
Realized I have ultimate combat
Let me see if that fixes the issue
Will continue this if it works
edit:check main comment for tdm patch
When I uninstalled it
Have the same issue once more Dodge rolling 24/7 from left,right and behind with weapon drawn Forward random roll is still alright