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sinzzzz

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32 comments

  1. buhawi42
    buhawi42
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    This is exactly what I suspected. Damn. I have the mod in my load order right now. Is it too late?
    1. sinzzzz
      sinzzzz
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      Fortunately, Valravn uses almost no scripting, so removing it in the middle of the process will have almost no effect on the save data.
      Save the activated data with Valravn and Uncloaked uninstalled and clean it with ReSaver.
      If you then install Valravn and SPID Uncloak again, it should apply correctly.
  2. Goodwick
    Goodwick
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    What exactly does not work in Valravn Uncloaked friend?
    1. sinzzzz
      sinzzzz
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      Valravn's Cloak Spell, as the name implies, allows player uses magic to NPCs to apply effects.
      Uncloaked did not correct this and distributed the Spell to NPCs as is, resulting in "NPCs learn the Cloak Spell and do not apply the effect to themselves".
      I modified the cloaking spell to an ability and distributed it to NPCs so that the effect would be applied to the distributed NPCs themselves.
  3. Cabum
    Cabum
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    Do I need to check " Disable Dynamic Combat Cloak" in Valravn Combat mod when using SPID Uncloak?
  4. nexusmdsacc0
    nexusmdsacc0
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    "Cloak Hit Effects (default: disabled)
    Each of a cloaking spells magic effects can apply hit effects, instead of only the costliest magic effect."
    ...from Scrambled bugs. My question: is there a correlation?
    1. sinzzzz
      sinzzzz
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      Nothing to do with it.
      The magic was originally applied by Valravn deploying a cloaking spell and hitting the NPC, but this mod grants it directly with SPID.
      Therefore, there is no need to consider “Hit Effects” in the first place.
  5. Anakin1773
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    .
  6. Kulharin
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    was curious if something like this would be possible for Wildcat’s/Smilodon burst injury/stagger.

    looks like it applies a cloak effect to any npc in combat within so many units of the player.

    Also,  looking at Valravn SPID it appears NPCs only abilities doesn’t get attacks of opportunity?
  7. trebot
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    So I have Valravn 2.2.0 installed. I do not have the original uncloaked mod installed. I uninstalled Valravn and made a clean save. I then reinstalled Valravn 2.2.0 and your mod version 2.1.1. Now I don't get an MCM. Can you tell me what I've done wrong?
    1. sinzzzz
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      It may take a while for the MCM to register (this is true for all mods with MCM, not just this one).
      Alternatively, type "setstage ski_configmanagerinstance 1" in the console to refresh the MCM.
      If it still does not register correctly, please comment again.
    2. trebot
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      Thanks for the quick reply. It was actually a different mod causing the issue. Symmetrical Damage - Valravn. Uninstalling that fixed it. I should have done a little more checking before bothering you. Your mod is working great now. Appreciate it.
  8. IV7
    IV7
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    Does it work with Algiz? I'm using Algiz because it's embedded within my Valhalla Combat setup so...
    1. sinzzzz
      sinzzzz
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      Algiz and Valravn are the same thing.
      The author EnaiSiaion changed the name when he updated to ver.2, and users have expressed their opinions, so he just changed it back to the original name.
      However, if you are referring to Algiz 2.0.0, it is not consistent with the latest SPID Uncloak because the internal data has been changed in subsequent updates.
  9. Mur4s4me
    Mur4s4me
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    Greetings! do you know if your mod needs updating for Valravn 2.2.0?
    1. sinzzzz
      sinzzzz
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      The parts that SPID Uncloak changes have not changed since 2.1.1, so they can still be used in 2.2.0.
    2. Mur4s4me
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      Amazing! Thanks for confirming.
  10. sirlach
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    Thanks for the great mod. 
    FYI - I'm rebuilding my large complex load order and testing it before starting a new play through. I loaded it up and was able to get into racemenu fine starting a new game. I then updated this mod from 1.0 to 1.1.2. When loading into a new game it would freeze just before racemenu would start. Rolling back to version 1.0 and I could get back into racemenu again. Not sure what is going on. Maybe scripting / papyrus changes causing a loop or some sort of jogjam when starting up? Happy to test / investigate further.  
    1. sinzzzz
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      All I have done with this mod is to change the Spell type and rewrite the String in MCM.
      If there is a critical problem that interferes with Racemenu, I think it is the underlying mechanism, so please report it to EnaiSiaion-san.
      However, due to the nature of the mod, it is unlikely to cause interference with Racemenu ......
  11. Kulharin
    Kulharin
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    If you decide to update this mod since Enai went and changed the name of his plugin in a recent update.  Please leave the previous version available.
    1. sinzzzz
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      As long as Enai-san hasn't taken down the old version, I don't see the point in bothering to delete it.
      I will try to keep it.
      Thanks for the info.
    2. Kulharin
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      if the script name has changed, is it safe to update to 2.1.0?
    3. sinzzzz
      sinzzzz
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      Likely, MCM will not function properly.
      It is safe to remove 1.1.2 once, clean save, and then install 2.1.0.
  12. takahirn
    takahirn
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    Hello, really thank you for this patch. 

    Valvavn has just got updated and renamed to Algiz (2.0), with some inner mechanic changes in spite of the continuity of cloak spell distribution system. 
    If you have some time, is it possible to update this patch as well in accordance with the latest build of the master mod, Valravn - Algiz?
    1. sinzzzz
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      Valvavn, and the newly born Algiz are mods that I still use myself and it is a must for me.
      As soon as I can find the time, I will work on it as a top priority.
    2. takahirn
      takahirn
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      Really thank you for your promising as well as quick reply!