Skyrim Special Edition

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Kittytail

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Kittytail

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4 active spells focused on disarming, stunning, and disorienting enemies, plus 2 buff spells that alter how the active spells function.

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  • Russian
  • Mandarin
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Sonic Blast Spells
4 active spells focused on disarming, stunning, and disorienting enemies + 2 buff spells that alter how the active spells function.



Amplifier :: Projects magicka into an invisible sound amplifier in front of you. For a set duration, Sonic spells do twice the amount of damage and cost 50% more.
This spell lasts 60 seconds.
The spell costs 10 Magicka.


Muffler :: Projects magicka into an invisible sound muffler in front of you. For a set duration, Sonic spells do 50% less damage and cost 50% less, and are less likely to alert enemies.
This spell lasts 60 seconds.
The spell costs 10 Magicka.



Resona :: Creates an aura of low-frequency noise that damage nearby opponents and allows you to sense where they are located through objects and walls. The vibration condenses into a barrier and helps you parry and repel incoming forces when struck.
Aura radius is 45
The auto shield/weapon guard gives you 0.3 second of invulnerability as well, after which the spell is interrupted and you have to start channeling it again.
The spell costs 42 Magicka per second.



Reverbra :: Fires magicka-infused ripples of sound that damage, stagger, and knock weapons out of opponents' hands.
Disarms up to level 50 targets. The disarm effect cannot be used against the player.
Staggers target for 10 magnitude.
Does 40 points of damage.
The spell costs 120 Magicka.



Novasphere :: Fires a globe with echoing sonic waves trapped inside of it. It explodes, dealing damage, staggering, and disarming opponents within a large area.
Disarms up to level 75 targets. The disarm effect cannot be used against the player.
Staggers target for 100 magnitude.
Does 80 points of damage.
The spell costs 380 Magicka.



Mega Reverbra :: Fires massive column of sound waves that stun the opponents and blast weapons off of their hands. Victims flooded with deafening echoes may not be able to get up for some time, and be disoriented enough to attack anyone nearby for a while.
Disarms up to level 100 targets. The disarm effect cannot be used against the player.
Stuns targets, making them fall on all fours and unable to stand for 6 seconds.
Staggers target for 100 magnitude. (If they resist the stun effect)
Frenzify up to level 50 targets for 12 seconds.
Does 120 points of damage.
The spell costs 910 Magicka.

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The spells are integrated into the leveled lists. They will begin to spawn in spell merchants inventories after a few in-game days.

Alternatively, you can obtain all of the spells by defeating the newly-added boss. They can be found at the Horker Island/on top of Gyldenhul Barrow in Solstheim. They are quite difficult even for high-level characters with no mods, so be prepared!

These spells do not benefit from elemental perks. They are designed to be support spells for impeding opponents' actions more than being actual offensive spells.
These spells can be used by followers and NPCs.