About this mod
Reverts changes to enemy titles by Requiem back to vanilla.
- Requirements
- Permissions and credits
- Changelogs
What the...
Personally, I like how Requiem changes enemy names to something non-descriptive. I don't know about you, but when I see a bandit down at the shops I can't tell if he is a Marauder or a Highwayman. And what with everything going on in the world, who can tell if your local friendly Dremora is a Churl or a Caitliff.
In any case this is simply for those of you that like the original naming system in Skyrim, which Requiem changes (what's wrong with you, eh?). Simply load after Requiem. Covers bandits, forsworn, dragons (including Mirmulnir), some animals/creatures, mages, werewolves, vampires, draugr etc.
Let me know if I've missed any. Done in xEdit but I don't plan on actually using it myself. I quite like that Requiem does not give you hints as to who you're fighting.
ESPFE so won't take up a precious slot.
1.0.0.
Mod goes in computer
Personally, I like how Requiem changes enemy names to something non-descriptive. I don't know about you, but when I see a bandit down at the shops I can't tell if he is a Marauder or a Highwayman. And what with everything going on in the world, who can tell if your local friendly Dremora is a Churl or a Caitliff.
In any case this is simply for those of you that like the original naming system in Skyrim, which Requiem changes (what's wrong with you, eh?). Simply load after Requiem. Covers bandits, forsworn, dragons (including Mirmulnir), some animals/creatures, mages, werewolves, vampires, draugr etc.
Let me know if I've missed any. Done in xEdit but I don't plan on actually using it myself. I quite like that Requiem does not give you hints as to who you're fighting.
ESPFE so won't take up a precious slot.
1.0.0.
Mod goes in computer