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  1. ww13
    ww13
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    Hello, I noticed
    Sybille Stentor - According to the sales chest “Complete set of Adept Illusion Spell Tomes Only if PC's skill level is high enough”
    --
    After the quest “Skyrim:Kill the Vampire”
    Leave the way you came and return to Sybille Stentor to receive your reward, which consists of jewelry and a single free skill boost in Illusion.
    ---
    “After traveling to Pinemoon Cave and killing the resident master vampire, you can report to Sybille that you have driven the vampires out of the cave. She will reply by insulting the vampires:
    “Filthy creatures, aren't they? Living in darkness like they do. So uncivilized. I prefer fine things. Like this. Here, for your trouble. And I suppose I should show you a little about illusion magic for free, right?”
    ---
    but in the game itself, you're given a “JobTrainerDestructionFaction ‘Destruction Trainer’ [FACT:000E3A4A]”
    ---
    Makes more sense if you are an illusion trainer.
    1. AndrealphusVIII
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      Fair point, I'll consider it.
  2. deleted244074680
    deleted244074680
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    1. AndrealphusVIII
      AndrealphusVIII
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      In the description under "Fralia Rewards a Skyforged Steel Weapon" I think a link got messed up or something. It says "Missing In Action]/url]".
      I fixed that.

      I also tried the recommended A Silent Moons Camp Overhaul mod. I liked it and never knew that the dungeon should be bigger and the lore about the vampires and the traditions described in the book and all that stuff. I looked at UESP after that and couldn't find anything about vampires and whiterun citizens visiting the Camp though. After reading the modpage thoroughly it seems like the new lore is made up? There is nothing in vanilla about the vampire family and stuff like that?

      So am I missing something or is the mod just a general recommendation because you like it? (I mean it looks cool and all). Just want to know because it seems like your changes are all based on lore and vanilla information. And I want to create a light lore fix only mod list this time.
      I recommended it because people kept asking me to adress the Lunar weapons, which that mod does a lot better.
  3. crsmason89
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    Hi,  I really like your work. But I have a question, my game version is SE 1.597, can it be perfectly compatible with your mods?
    1. AndrealphusVIII
      AndrealphusVIII
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      Most of my mods should be fine, but I can't say for sure all of them.
  4. DEEJMASTER333
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    Another one I noticed, Legate Rikke mentions the Jagged Crown "increasing the power of the wearer" but ingame it does nothing. Perhaps an enchantment is due on it?
    1. AndrealphusVIII
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      Good spot! Yes, I'd like to adress this.
    2. AndrealphusVIII
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      "increasing the power of the wearer" is a bit vague though. Do you have any suggestions to what kind of enchantment? Like which skill for instance.
    3. DEEJMASTER333
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      Well, considering it's an old Nordic crown, increasing melee damage seems like a good fit. Maybe just flat out increasing health or making some kind of new enchantment that increases all types of damage dealt would fit.
    4. AndrealphusVIII
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      So, Fortify One-Handed and Fortify Two-Handed? Maybe also Fortify Speechcraft?
    5. DEEJMASTER333
      DEEJMASTER333
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      That seems good
    6. AndrealphusVIII
      AndrealphusVIII
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      Done in v1.9.
    7. DEEJMASTER333
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      Thanks
  5. Wanderer993
    Wanderer993
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    Maybe it will be useful - for Missing In Action quest there is a similar fix Missing In Action - Skyforge Steel Reward
  6. zinghunt
    zinghunt
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    Nurelion is slightly different from his BUVARP counterpart, thought I'd let you know in case you wished to make them consistent.
    1. AndrealphusVIII
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      Thanks for letting me know. I'll need to take a look at some point.
  7. DEEJMASTER333
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    Found something interesting, the Notes on the Lunar Forge books states that during the night, the Lunar weapons posses a "vampire like ability" where they absorb health from enemies. All they actually do is just burn the target.
    1. AndrealphusVIII
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      Thanks. I'll have a look.
    2. AndrealphusVIII
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      For Lunar weapons, I would recommend this mod.
    3. deleted120514763
      deleted120514763
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    4. DEEJMASTER333
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      Correct, but at the time I posted that change was not in USSEP.
  8. titanbass1
    titanbass1
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    Do you think it's worth making vampire races skypatched so as not to conflict with visual overhauls?
    1. AndrealphusVIII
      AndrealphusVIII
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      Not sure if that's possible through Skypatcher.
    2. titanbass1
      titanbass1
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      You can edit an npc's race in the npc patcher module. It's simply putting race as a command.
      See here: https://www.nexusmods.com/skyrimspecialedition/articles/6092
    3. AndrealphusVIII
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      I doubt that will make it compatible with visual overhauls, since each race has their own face tints and face parts.
  9. deleted120514763
    deleted120514763
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    1. AndrealphusVIII
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      Unfortunately, they use the same mesh as the steel mace and warhammer, which clashes with overhauls that give the Vanilla skyforge weapons a unique mesh.
  10. Redreckord
    Redreckord
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    Hello, I have a strange question, I see that you have mods that fit perfectly with this mod and what I wanted to ask is why you don't add to this mod?
    1. AndrealphusVIII
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      Which ones are you referring to?
    2. Redreckord
      Redreckord
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      I think that "Erandur Dialogue Edits" is perfect for this mod
    3. AndrealphusVIII
      AndrealphusVIII
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      Perhaps. I kept it seperate to make it easier for people to find that were looking for fixes to Erandur's dialogue. Having them merged in a mod called "Lore Gameplay Tweaks" might make it harder to find for people searching for tweaks to Erandur's dialogue in particular.