Hello, I noticed Sybille Stentor - According to the sales chest “Complete set of Adept Illusion Spell Tomes Only if PC's skill level is high enough” -- After the quest “Skyrim:Kill the Vampire” Leave the way you came and return to Sybille Stentor to receive your reward, which consists of jewelry and a single free skill boost in Illusion. --- “After traveling to Pinemoon Cave and killing the resident master vampire, you can report to Sybille that you have driven the vampires out of the cave. She will reply by insulting the vampires: “Filthy creatures, aren't they? Living in darkness like they do. So uncivilized. I prefer fine things. Like this. Here, for your trouble. And I suppose I should show you a little about illusion magic for free, right?” --- but in the game itself, you're given a “JobTrainerDestructionFaction ‘Destruction Trainer’ [FACT:000E3A4A]” --- Makes more sense if you are an illusion trainer.
In the description under "Fralia Rewards a Skyforged Steel Weapon" I think a link got messed up or something. It says "Missing In Action]/url]".
I fixed that.
I also tried the recommended A Silent Moons Camp Overhaul mod. I liked it and never knew that the dungeon should be bigger and the lore about the vampires and the traditions described in the book and all that stuff. I looked at UESP after that and couldn't find anything about vampires and whiterun citizens visiting the Camp though. After reading the modpage thoroughly it seems like the new lore is made up? There is nothing in vanilla about the vampire family and stuff like that?
So am I missing something or is the mod just a general recommendation because you like it? (I mean it looks cool and all). Just want to know because it seems like your changes are all based on lore and vanilla information. And I want to create a light lore fix only mod list this time.
I recommended it because people kept asking me to adress the Lunar weapons, which that mod does a lot better.
Another one I noticed, Legate Rikke mentions the Jagged Crown "increasing the power of the wearer" but ingame it does nothing. Perhaps an enchantment is due on it?
Well, considering it's an old Nordic crown, increasing melee damage seems like a good fit. Maybe just flat out increasing health or making some kind of new enchantment that increases all types of damage dealt would fit.
Found something interesting, the Notes on the Lunar Forge books states that during the night, the Lunar weapons posses a "vampire like ability" where they absorb health from enemies. All they actually do is just burn the target.
You can edit an npc's race in the npc patcher module. It's simply putting race as a command. See here: https://www.nexusmods.com/skyrimspecialedition/articles/6092
Unfortunately, they use the same mesh as the steel mace and warhammer, which clashes with overhauls that give the Vanilla skyforge weapons a unique mesh.
Perhaps. I kept it seperate to make it easier for people to find that were looking for fixes to Erandur's dialogue. Having them merged in a mod called "Lore Gameplay Tweaks" might make it harder to find for people searching for tweaks to Erandur's dialogue in particular.
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Sybille Stentor - According to the sales chest “Complete set of Adept Illusion Spell Tomes Only if PC's skill level is high enough”
--
After the quest “Skyrim:Kill the Vampire”
Leave the way you came and return to Sybille Stentor to receive your reward, which consists of jewelry and a single free skill boost in Illusion.
---
“After traveling to Pinemoon Cave and killing the resident master vampire, you can report to Sybille that you have driven the vampires out of the cave. She will reply by insulting the vampires:
“Filthy creatures, aren't they? Living in darkness like they do. So uncivilized. I prefer fine things. Like this. Here, for your trouble. And I suppose I should show you a little about illusion magic for free, right?”
---
but in the game itself, you're given a “JobTrainerDestructionFaction ‘Destruction Trainer’ [FACT:000E3A4A]”
---
Makes more sense if you are an illusion trainer.
See here: https://www.nexusmods.com/skyrimspecialedition/articles/6092