Skyrim Special Edition
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LegoManIAm94

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LegoManIAm94

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35 comments

  1. cupidshitman
    cupidshitman
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    For some reason there's a bunch of pixelated trees just chilling in the middle of the road. Any idea how to fix that?
    1. LegoManIAm94
      LegoManIAm94
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      If I recall that is a glitch in the game engine, but try these steps

      1. Save the game, and exit the game and restart the game and load it and the pixelated trees should be gone

      2. Make sure your using SSELODGen + Vanilla Skyrim LOD Billboards or Tree LOD (Vanilla Skyrim LOD Billboards) mod alongside as it is a requirement
  2. pndragon65
    pndragon65
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    Are the LODs hard requirements?
    1. LegoManIAm94
      LegoManIAm94
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      No but the trees that are no longer there will appear in the distance.
    2. pndragon65
      pndragon65
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      Thanks. I'll have to give this some thought. I'm playing on a potato.
  3. PeachVsEggplant
    PeachVsEggplant
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    *slams download button*
  4. 7531Leonidas
    7531Leonidas
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    There is a severe landscaping mismatch between this mod and A Cat's Life ( https://www.nexusmods.com/skyrimspecialedition/mods/37250 ), just to the east of Riften's main (front) entrance, right by the pet shop.  Any chance at a patch?  I am also reporting this on that mod's page.  Thanks for your time!
  5. Derwan
    Derwan
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    CAUTION!
    This mod contains 4 deleted navmeshes. Deleted navmeshes WILL BE A GUARANTEED CTD if anything attempts to access them.
    Legoman, you need to fix these.


    They're fixed!
    1. ferstreal
      ferstreal
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      Since I didn't want to bother with the CK at the moment, I did a quick and dirty cleanup in SSEEdit.
      I have cleaned the two single Navmeshs and simply guessed at the double Navmesh, where I integrate the best. Should actually be correct. I'll test this for CTDs. None so far.

      As soon as LegoManIAm94 gives me permission, I'll be happy to upload the Quick&Dirty-cleaned variant as well, or send it to him if he wants to bring an update.
    2. LegoManIAm94
      LegoManIAm94
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      I have fixed this navmesh issue and even cleaned the mod to its fullest, the update will be released in the near future.
    3. Derwan
      Derwan
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      Nice! I'll edit the comment once that happens.
    4. cooperbh
      cooperbh
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      So... is it the near future yet? Asking as a devoted fan who would love to have this mod back in his load order before running DynDoLOD.
    5. Derwan
      Derwan
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      nope, it hasn't been updated yet
    6. cooperbh
      cooperbh
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      Well, that's what's got me vexed, actually. According to LegoMan, the update was already finished as of 3/3. It was the "will be released in the near future" part I was wondering about.
    7. Derwan
      Derwan
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      Yeah idk what's going on with that. I've been keeping an eye on the page to edit my comment away once it's fixed but it's still the broken version from 2020
    8. cooperbh
      cooperbh
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      LM has authored 50 some-odd mods and none have been updated since 2020. Something tells me this update ain't getting released. :(
    9. Wookiejo
      Wookiejo
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      Thanks for the warning mate !
      The idea is great, shame the mod is broken. I'll come check later
    10. cooperbh
      cooperbh
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      Happy to be proven wrong. :)
    11. LegoManIAm94
      LegoManIAm94
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      2022-07-04 update fixes navmesh issues
  6. lukeded
    lukeded
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    could you make esl?
  7. LanceDragonsbane
    LanceDragonsbane
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    Checking to see if I can ESL this file. 
    Looks good... Thank you! 
  8. litlesmall
    litlesmall
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    Outside the eastern gate the road sign is moved, however the Whiterun and Riften sign stay floating and no longer are attached to pole.
  9. kijikun
    kijikun
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    what was the update?
    1. LegoManIAm94
      LegoManIAm94
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      updated the form from 43 to 44
    2. kijikun
      kijikun
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      Thanks, you might want to note it in the change log.
  10. Joy2015
    Joy2015
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    Is this mod up to date?