This page was last updated on 19 February 2025, 2:37PM
Changelogs
Version 2.01b
2.01b Fixes an issue where ENB causes the refraction effect to weaken. 2.01a Fixed an issue with JCE030Spark, JCE040EndSpark causing actors to become invisible in certain locations. Thanks to idextroyer & the user who reported this for the fix.
Version 2.01
Removed the effect of a blue glow shine on target hits. This effect was included as a debug in the almost vanilla game testing, but it was not visible in my mods list afterward, so it went unnoticed for a long time. I finally caught up to the problem and the effect is now gone.
Changed dust and debris colors to be darker
Change DAR folder priority from 1000004905 to a value of 10004905. (Non MCO ver Only)
Fixed slash effect in ScreenFX not showing in certain weather
Added MCO normal attack version (legacy)
Version 2.0
MCO is no longer required. (Non MCO ver Only) With this change, it will now be triggered as a JCE phase immediately with the shout key, without the need for a normal attack. However, NEMESIS is still required for the Payload Interpreter to work.
By supporting the features of the HDT-SMP Force Fields, interactions will occur in the intro phase with equipment with nearby SMP physics. Thanks to JG1 for creating this awesome mod.
Feature improvements - Several particles will be modified. This now produces uniform results across all settings. - No longer attacks at the start of casting. (Non MCO ver Only)
Bug fixes - Fixed incorrect VFX lighting settings. Fix dust and debris that glows in the dark - Fixed a bug where some sound categories were set incorrectly.
Version 1.02
Fix wrong Global Variable settings
Version 1.01
Improved Papyrus Script Method
Version 1.0
SLAY ALL.
Added VFXs A few visual effects rework Replace 2 male voices. (Slay All, Eliminate All)
JCE now staggers nearby hostile targets. -Disable with Set JCEStagger to 1.
You can no longer cast JCE during JCE.
Precision compatibility patch FOMOD now supported
DAR Number 100004905 > 1000004905 Adjusted animation speed to reduce physics (SMP) stuck.