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lSmoothl

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77 comments

  1. Clunker
    Clunker
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    • 3 kudos
    hey i love this mod thank you for making this ive been loving it so far i ran into an issue though if anyone has anything i could try i would appreciate it my combo where i do a normal > power > normal stopped working an i cant figure out why 

    Hey my bad i figured this out https://www.nexusmods.com/skyrimspecialedition/mods/68043?tab=posts this mod was conflicting with it in someway it seems cause upon removing it the moveset works perfect again 
  2. chilldotn
    chilldotn
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    Hi, when using Animated Armory Spears, I cannot get the same idle and draw animations you showed in your video. They revert back to the Animated Armory Spear idles and draws. When I disable those in OAR, it reverts back to the stock Skyrim Greatsword stance. Also, spears from Animated Armory are held super far down the spear, rather than from the back and middle of it, is there any fix?
  3. harunpasa
    harunpasa
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    I love this mod very much!! I know I may be barking up the wrong tree but do we have chance to see Kensei animations for dakitanas and nodachis? It would be very appreciated. 
  4. crackmatrix
    crackmatrix
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    How do you make this set of animations work for spear/pike weapons other than  Animated Armory. or Skyrim Spear Mechanic SE? I can make part of them work by adding keyword to the conditions file, by some animations require a magic effect from Smooth Animation.esp, "HasMagicEffect("Smooth Animation.esp"|0x808)". How can I apply this magic effect to any custom pike weapon?
    1. crackmatrix
      crackmatrix
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      No need to reply, I have figured it out.
    2. itskeyf
      itskeyf
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      • 8 kudos
      Ive been wanting to do this too, could you explain how you got it working?
    3. Jdnicho4
      Jdnicho4
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      Can you briefly share your findings?
  5. gunchaparmy3162
    gunchaparmy3162
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    Small problem. When unsheathing, the spear is on my hip, but I reach for my back. And when I sheathe, I put it back on my hip. 

    edit: I was dumb
  6. MetalTortoise88
    MetalTortoise88
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    It's a good moveset, but the infinite stab spam you can do at the end of a normal attack combo is insanely OP. This is the issue with every spear moveset, unfortunately. They all have something about them that breaks the balance of combat compared to other weapons.
  7. GameAndFlame
    GameAndFlame
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    Any way to get this working with heavy armoury? The 2h Spears use the greatsword moveset instead of this one.
    1. DoubleAE
      DoubleAE
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      I figured this out like just now, turns out you need Keyword Compatibility Framework which is called Weapon Keyword Unification Project on the requirements (old name) and the files for this and presumably other For Honor MCO mods it still tries to use WKUP.esp instead of KCF.esp. So basically you need to enter the files for this mod, navigate to the _CustomConditions folder and in each of the folders you edit the _conditions.txt. Every time in the _conditions.txt (each folder contains one) you need to edit

      IsEquippedRightHasKeyword("wkup.esm" | 0x801) OR
      IsEquippedRightHasKeyword("wkup.esm" | 0x803)
      to
      IsEquippedRightHasKeyword("kcf.esm" | 0x801) OR
      IsEquippedRightHasKeyword("kcf.esm" | 0x803)
  8. KitsuneYami4
    KitsuneYami4
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    Animation works seamlessly with the Spear from the Spear Mechanics mod but for some reason it doesn't work with the Pike from Animated Armory, not really the outcome i wanted lol
  9. charge attack bugging and cannot be used properly during combat
  10. carl23
    carl23
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    I have an entirely different problem, the attacks were fast, too fast, compared to the one shown on the youtube video.