hey i love this mod thank you for making this ive been loving it so far i ran into an issue though if anyone has anything i could try i would appreciate it my combo where i do a normal > power > normal stopped working an i cant figure out why
Hey my bad i figured this out https://www.nexusmods.com/skyrimspecialedition/mods/68043?tab=posts this mod was conflicting with it in someway it seems cause upon removing it the moveset works perfect again
Hi, when using Animated Armory Spears, I cannot get the same idle and draw animations you showed in your video. They revert back to the Animated Armory Spear idles and draws. When I disable those in OAR, it reverts back to the stock Skyrim Greatsword stance. Also, spears from Animated Armory are held super far down the spear, rather than from the back and middle of it, is there any fix?
I love this mod very much!! I know I may be barking up the wrong tree but do we have chance to see Kensei animations for dakitanas and nodachis? It would be very appreciated.
How do you make this set of animations work for spear/pike weapons other than Animated Armory. or Skyrim Spear Mechanic SE? I can make part of them work by adding keyword to the conditions file, by some animations require a magic effect from Smooth Animation.esp, "HasMagicEffect("Smooth Animation.esp"|0x808)". How can I apply this magic effect to any custom pike weapon?
It's a good moveset, but the infinite stab spam you can do at the end of a normal attack combo is insanely OP. This is the issue with every spear moveset, unfortunately. They all have something about them that breaks the balance of combat compared to other weapons.
I figured this out like just now, turns out you need Keyword Compatibility Framework which is called Weapon Keyword Unification Project on the requirements (old name) and the files for this and presumably other For Honor MCO mods it still tries to use WKUP.esp instead of KCF.esp. So basically you need to enter the files for this mod, navigate to the _CustomConditions folder and in each of the folders you edit the _conditions.txt. Every time in the _conditions.txt (each folder contains one) you need to edit
IsEquippedRightHasKeyword("wkup.esm" | 0x801) OR IsEquippedRightHasKeyword("wkup.esm" | 0x803) to IsEquippedRightHasKeyword("kcf.esm" | 0x801) OR IsEquippedRightHasKeyword("kcf.esm" | 0x803)
Animation works seamlessly with the Spear from the Spear Mechanics mod but for some reason it doesn't work with the Pike from Animated Armory, not really the outcome i wanted lol
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Hey my bad i figured this out https://www.nexusmods.com/skyrimspecialedition/mods/68043?tab=posts this mod was conflicting with it in someway it seems cause upon removing it the moveset works perfect again
edit: I was dumb
IsEquippedRightHasKeyword("wkup.esm" | 0x801) OR
IsEquippedRightHasKeyword("wkup.esm" | 0x803)
to
IsEquippedRightHasKeyword("kcf.esm" | 0x801) OR
IsEquippedRightHasKeyword("kcf.esm" | 0x803)