If you're not a fan of pets being marked as Teammates (due to it making them a target for enemies), try out I'm Walkin' Here NG with Pets instead! It's a DLL replacer for I'm Walkin' Here and doesn't include any script edits. (Not tested myself, but the description is promising.)
Is it this mod that's not working, or I'm Walkin Here NG? Because this mod only flags the pets as Teammates, which itself doesn't do anything unless another mod such as that one is installed to disable collision on teammates.
Otherwise you might have another mod that's editing PetFramework_PetQuest.pex and overwriting this one.
If you're using MO2 or Vortex, look for the "loose files overwritten" conflict warning.
Another thing to note is that this mod and I'm Walkin Here only work when followers are actively following or waiting, i.e. it doesn't work if they've been dismissed and you are running into them around the house.
There is no loose files conflict at all. i really need this to work please, do you have discord perhaps? I cant make it to work on latest version of skyrim
Just noting my experience. Skyrim GOG v1.6.659 The mod works for me when the pets are with me or the "wait here" function is use on them but when the "wait at home" function is us on them their collision is brought back.
Tried this with I'm Walkin' Here and while it does work I've run into a bit of a problem. By making the pets be seen as teammates, it seems to make enemies think they're valid targets. And while it IS amusing to see a blood dragon try in vain to harm an adorable goat with a backpack while I stand there filling it with arrows, it makes things a bit too easy. Is there some way to fix this?
Hmm... not sure. If we didn't make them teammates, the whole thing would have to be recoded at the base level which I'm not equipped to do. But this is something that's only specific to Pets of Skyrim and other pets which use PetFramework - Meeko and Vigilance were always coded as Teammates, so if the dragons never attacked them before, that's probably not the issue.
Unfortunately no fix, and even simply uninstalling the mod doesn't fix the issue, I can still walk through the pets and uninstalling I'm Walking Here they're still targeted by enemies. I can only assume this mod is baked into the save file. I've deleted and reinstalled a bunch of scripts and become very familiar with creation kit, to no avail
Yup, same issue. Makes them useless to take along on a sneaky character. And it does persist, even with mod removed, scripts cleaned, pet sent home and picked up again......shame really. Won't be using any pets on this save.
Is it possible? Most likely. But there are only five pets total in Pets of Skyrim (plus a couple more across the rest of CC), and that sort of thing is not in scope for this mod. This is about collision and collision only.
I currently have the Scritch ragnar pet with me and this mod doesn't seem to work on him, he still always blocks my path. I haven't tried the mod with other pets yet so I don't know if it's a mod install issue (i.e. mod not working for me) or a pet issue (i.e. mod not compatible with certain pets).
Any clues? Is there a specific mod order to follow? I'm also using "I'm walking here!" to get rid of all hinderances to my movement across the narrow Skyrim dungeons, so any hint is welcome.
It should work with Scritch - check that nothing else is overwriting the loose file PetFramework_PetQuest.pex, and note also that if you already recruited any pet before installing this mod, you need to dismiss them and recruit them again for it to work.
EDIT: thx a lot, it worked indeed. Active pets need to be dismissed and rehired again for the mod to take effect. Now though, I'm never ever stuck in doorways, which is a blessing...
As a Creation Club pet I would have expected it to run off the same script as the others, and so therefore would already work. That Creation doesn't include its script sources though (as far as I can see), so it's not easy to edit.
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Otherwise you might have another mod that's editing PetFramework_PetQuest.pex and overwriting this one.
I dont remember using mod that alters pets of skyrim CC but is there a way to know it perhaps?
currently using latest on steam, yes the main required file works with followers but pets does not.
Another thing to note is that this mod and I'm Walkin Here only work when followers are actively following or waiting, i.e. it doesn't work if they've been dismissed and you are running into them around the house.
i really need this to work please, do you have discord perhaps?
I cant make it to work on latest version of skyrim
Skyrim GOG v1.6.659
The mod works for me when the pets are with me or the "wait here" function is use on them but when the "wait at home" function is us on them their collision is brought back.
Any clues? Is there a specific mod order to follow? I'm also using "I'm walking here!" to get rid of all hinderances to my movement across the narrow Skyrim dungeons, so any hint is welcome.
EDIT: thx a lot, it worked indeed. Active pets need to be dismissed and rehired again for the mod to take effect.
Now though, I'm never ever stuck in doorways, which is a blessing...
Thanks!