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NickNak and also partly me for these personal edits I guess

Uploaded by

Shwerta

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34 comments

  1. Shwerta
    Shwerta
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    If there's any requests to remove other items or change anything just let me know and I'll probably make another version for it.
  2. 2gtandknives
    2gtandknives
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    I'm sorry; which version has the slower speed, but NPCs can use them and rapiers are still included?
  3. jlyles1
    jlyles1
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    Does this need a new save to work?  I’m using it with the elysium remastered modlist, and am still seeing whips, claws, and quarter staffs all over the place
  4. abolimum
    abolimum
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    hey is there a way for you to make one without quarter staff, rapier, claw, whip and pike ? halberds are nice and fine I guess
  5. AlreadyFree
    AlreadyFree
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    Thank you for making this. The main mod contains several errors (references to removed weapons). Is it intentional that these records haven't been removed?
    1. Shwerta
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      probably just missed them, was and still am relatively new to plugins. I will get around to cleaning up all of them. They shouldn't be causing any issues though right? 
    2. AlreadyFree
      AlreadyFree
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      I didn't test it to see if they cause any problem. Probably not. I think errors in ESPs do cause problem when running DynDOLOD though. I just noticed them when comparing your mod to this cleaned version in SSEEdit. I went ahead and created an ESP with the errors removed, along with removing the Quest (that revolved around the whips) & Perk (that involved the claws) and removed all the Worldspace records adding wispmothers and various things (I'm assuming they had to do with the quest) since those things should be outside the scope of a weapons mod. I can send it if you're interested in uploading it as an optional file or something.
    3. Shwerta
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      It's not really that they cause problems with dyndolod, anything that could would prevent dyndolod from running other than that it's just dyndolod liking to tell you about every little error in every mod you have. And I'll have to do it for all the other versions anyway but if you want you can send it and I'll let it chill in the optional files in the meantime for those interested.
  6. GabeAngelos2
    GabeAngelos2
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    Hi can you make a version with no quarter staff, whip, claw and rapier? The one where both me and the npcs wont use it and it cant be found anywhere.
    Sorry if its a big ask
    1. Shwerta
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      I'll give it a go, for the other weapons though do you want those to be used by npcs and found like normal or only used by you but still findable/makeable/buyable?
    2. GabeAngelos2
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      preferably erased from existence tbh. thanks anyway if you manage to do it
    3. Shwerta
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      I mean the halberds and katanas. I'm assuming you don't want them erased from existence because then thered be no weapons in the mod
    4. GabeAngelos2
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      yeah the other weapons are gud (pike, katana, maces, knives). dumb me didn't see the "other" part of the question haha
    5. Shwerta
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      It has been done, let me know if it works for you
    6. GabeAngelos2
      GabeAngelos2
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      thanks, will check it out when i get home.
  7. RobertOfFlanders
    RobertOfFlanders
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    I wanna use Animated armory alongside Skyrim Revamped, and I also wanna kind of edit it to get only polearms (maybe make a replacer for them as well, using other models).
    That mods changes the level lists, could you tell or show me how to properly change the lvl list for mods like this? Specifically doing it as a plugin so that I can upload it for others to use perhaps.
    Id rather do it myself since Id feel like an ass requesting some niche weird custom version, plus I was gonna do it for other mods do.
  8. HALTT77
    HALTT77
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    Is this version just an updated version of your other no whips and claw mod? in the other one I noticed that the vendor in the first store in whiterun were still selling a whip... the picture was a warhammer,  but when equipped it was a whip. 
    1. Shwerta
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      For anybody seeing this and is worried, it was another mods plugin overwriting the leveled lists of this mod, this mod won't have whips and claws in vendors
    2. HALTT77
      HALTT77
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      yeah sorry about that... the good news is that I found everything and made it work with Animated Heavy Armory - DAR version with enchantments animations and patches
  9. Ygnlight16
    Ygnlight16
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    man i wish the whips worked with mco
    1. EternalParalysis
      EternalParalysis
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      MCO just isn't stable enough yet
  10. Mauroleones
    Mauroleones
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    Hello, thanks for this nice work ! I just want to know better about the version 1 and version 2, please see whether my understanding is correct : 

    1. Version One remove everything about claws and whips, no NPC use them, could not be found in chest and craft list ( which I prefer if it is the case)
    2. Version Two ( no npc ) : NPC will not use claws and whips, but still could be found in chest and craft list.
    1. Shwerta
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      Both versions follow the stuff I said in the main description, but version 2 also makes it so npcs won't have and use any of the weapons. They can still be found and bought but npcs shouldn't spawn with them as a weapon.
    2. Shwerta
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      I might be misunderstanding but you want it so that no npcs have them and they can't be found or crafted? 
    3. Mauroleones
      Mauroleones
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      Exactly, I want that nobody in Skyrim have them, and they could not be found or crafted, but I'm a little confused about version 1 . 
    4. Shwerta
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      Version 1 doesn't change who has the weapons. Why do you want them to not be findable or craftable, wouldn't that just make it so you never get one and they basically don't exist unless you cheat one in with commands?
    5. Laptoprocker
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      Lol I am confuse, so Verson One removes claws and whips from EVERYWHERE then? (no npc, no  player, no chests, no vendors and all that). That is what I am looking for.
    6. Shwerta
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      Main version: doesn't change who has what, enemies can have the weapons, and you can craft and buy them

      Second version: you can still craft and buy them but npcs won't use them as weapons


      I'm still confused as to why you want it so that nobody including yourself has them and they just don't exist outside of console commands 
  11. LittlePii
    LittlePii
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    is it safe to just removed all the animation, and use the weapon on other animation condition file instead? I use elden ring moveset and most of them already exist in there, I do want to remove it my self, but I'm not sure if it safe or broke the game. I have reason for this, in other version with no claw only, he said to open loot and do some tweak,  so
    1. Shwerta
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      I can't give a guaranteed yes or no, but it shouldn't, doesn't hurt to make a new character to test it out on by cheating in some of the weapons and reinstall if it does somehow break it though.
    2. Shwerta
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      Also, loot wouldn't have anything to do with animation files, not to my knowledge at least