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E10X11 - Original Mod by Apogee777

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The Care Taker

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28 comments

  1. E10X11
    E10X11
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    I am unable to provide support for any of my mods. All support will have to be done through Apogee777 on his page or other users.
  2. jeromes09
    jeromes09
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    Is there a better mod?
  3. maddyoreillly
    maddyoreillly
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    Has anyone figured out how to apply this to frost and storm atronachs?
  4. Demoness4
    Demoness4
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    Spent about 5 minutes looking for mysterious "readme" . Finally found it under DOCS .
  5. Algalahad
    Algalahad
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    Thanks, but i wonder if there is any kind of mod that puts the followers closer to you. Even in vanilla, they have difficulties trying to get you, and will stop mid-road because you are too far away, forcing me to check my back at times, because i believe they won't teleport to you after a certain distance.
    1. shellyheals
      shellyheals
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      Followers stay closer https://www.nexusmods.com/skyrim/mods/28009/
      I use both mods so they stay close but move back when you bump into them.
    2. dutem
      dutem
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      @shellyheals

      Did you convert your linked mod to SSE?
  6. Iceifirex
    Iceifirex
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    So you say that an npc will not be moved an farther distance if they are considered "too important".
    Does that mean we can punt Nazeem like a football if we nudge him?
    Assuming it works vice versa.
  7. caralampio
    caralampio
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    I am noticing that my follower stays like 60 feet behind, might it be caused by this mod?
  8. Davidius2
    Davidius2
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    Thank you for this mod, it saved my sanity. NPCs now move out of the way immediately after bumping them. Endorsed.
  9. diaboliclady
    diaboliclady
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    No idea why, but lately. Lydia really gwetsw on my nerves.
    If I rent a room in an inn (no matter if it's a bigger room like in Solitude or a small one like in Riverwood), she keeps blocking the door.

    Pushing her only helps in 30 % of the cases.
    Mostly, she just says "Huh?", but doesn't move at all. Not even, if the inkeeper wants to pass.

    Jumping in fron of her or walking around in the room doesn't help.

    This looks to me as if something has overwritten Move it dammit.
    Any idea, if this was the latest Bethesda update or do I have to do something about my LO, as I use ICAIO as well?
    Or do I have to reinstall
    ?

    Greetings,
    1. E10X11
      E10X11
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      I don't know. It might be the AI screwing around. I'll look into the Immersive Citizens plugin and see if it already includes this.
    2. E10X11
      E10X11
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      Immersive Citizens doesn't overwrite anything from this mod and I can't find anything in its scripts that might break something. It could be Shurah's AI causing it or the follower AI being retarded.

      Can I see your full load order?
    3. diaboliclady
      diaboliclady
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      Hi there,

      sorry for my late answer, here my LO.

      Spoiler:  
      Show
    4. E10X11
      E10X11
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      Open up SSEEdit and try to find any conflicts between this mod and any other mod in your load order. This mod is an exact copy of Apogee777's mod but I redid the plugins and that worked like a charm.
    5. diaboliclady
      diaboliclady
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      Uhm that would mean to know how this conflicts may look like.
      I checked, but nothing struck my eye, so I guess I'm just too stupid for that :-p
    6. Khumak
      Khumak
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      I use this along with Immersive Citizens and it works fine. This mod is easily mergeable so I merged it into an override patch that I have at the end of my load order with a bunch of small mods and patches. I think ICAIO might have a built in version as well but it's not as good as this.
  10. Richardo11
    Richardo11
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    hei, thanks for your mod.
    .
    In order to save .esp espace, Can this be set in one of the ini files??
    .
    Thanks
  11. Gankaku
    Gankaku
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    In Old Skyrim, Bran used to block me all the time in the dungeons until I got this mod. Now I use Garm. I'm sure it will be the same thing. Thank you for this.
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