-New in update 1.2: For bound swords only: weapon color variants now have an innate enchantment progression tree related to that color, buffing bound weapons but not making them cheat items. These enchantments cost nothing; they are an inherent aspect of your spectral weapons. All other weapons have a small enchantment related to that color/effect; this will be updated as time goes on.
There are two tracks of enchantment progression: Mystic Weapon and Non-MysticWeapon. Non-Mystic Weapons have a lesser enchantment at each level and cap out at level 3, "Greater Bound Weapon". Mystic Weapons cap out at level 4 "Grand Bound Weapon" and the level 4 weapon has the previous level 3 effect plus an additional effect.
Weapon Levels are based on your Conjuration skill level, and bracketed every 25 levels. If you Conjuration skill is less than 25 (Level 0) you only have the color change applied and no other enchantments.
Gold/flame: Level 1: 5/10 fire damage, Level 2: 10/20 fire damage, Level 3: 15/30 fire damage, Level 4: 25% weakness to fire
Rage/Red: Level 1: rage on target level 3/9 for 3s , Level 2: rage on target level 6/12 for 3s, Level 3: rage on target level 9/15 for 3s, Level 4: rage on targets within 15ft up to level 10 for 3s
Ooze/Black: Level 1: 10/20 slow for 5s, Level 2: 20/35 slow for 5s, Level 3: 30/50 slow for 5s, Level 4: Blindness for 1s
Light/Silver: Level 1: 5/10 damage to undead and werewolves, Level 2: 10/20 damage to undead and werewolves, Level 3: 15/30 damage to undead and werewolves, Level 4: 15pts damage to undead and werewolves within 15ft.
Each crafted weapon requires 1 daedra heart, 1 filled soul gem of the corresponding level (e.g. you'll need a filled Greater Soul Gem for the next level), the previous level weapon (e.g. your common level weapon), and your Conjuration level needs to be at the appropriate level. For Greater you need a Conjuration skill at or above 75.
Oh I see, so the crafting recipe wont appear if I don't have the corresponding conjuration level? My conjuration level was only at 53 at the time of testing.
Hi, I really like the idea of the mod but I'm having a problem with the sword. It simply doesn't work the spell, I spend magicka but nothing happens. Any Idea what can be the problem? I'm using bound weapon extravaganza and ordinator. Thanks
Damage scales the same as default in Skyrim (e.g. weapon type skill and related perks).
The old problem in Skyrim was that bound weapons had only a single 'type' and it was fairly low quality (e.g. steel sword vs. ebony sword).
My mod introduces different tiers of bound weapons that are unlocked as your Conjuration skill increases, which indirectly scales damage further. So bound weapons can now scale similar to other weapon types.
Item IDs are different for every user. Use the console command to search for the items via keywords etc. Bound Sword. Then the IDs will populate for items matching the search criteria.
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There are two tracks of enchantment progression: Mystic Weapon and Non-MysticWeapon. Non-Mystic Weapons have a lesser enchantment at each level and cap out at level 3, "Greater Bound Weapon". Mystic Weapons cap out at level 4 "Grand Bound Weapon" and the level 4 weapon has the previous level 3 effect plus an additional effect.
Weapon Levels are based on your Conjuration skill level, and bracketed every 25 levels. If you Conjuration skill is less than 25 (Level 0) you only have the color change applied and no other enchantments.
Gold/flame: Level 1: 5/10 fire damage, Level 2: 10/20 fire damage, Level 3: 15/30 fire damage, Level 4: 25% weakness to fire
Teal/frost: Level 1: 5/10 frost damage, Level 2: 10/20 frost damage, Level 3: 15/30 frost damage, Level 4: 25% weakness to frost
Purple/spark: Level 1: 5/10 shock damage, Level 2: 10/20 shock damage, Level 3: 15/30 shock damage, Level 4: 25% weakness to shock
Rage/Red: Level 1: rage on target level 3/9 for 3s , Level 2: rage on target level 6/12
for 3s, Level 3: rage on target level 9/15 for 3s, Level 4: rage on targets within 15ft up to level 10 for 3s
Poison/Green: Level 1: 5/10 poison damage, Level 2: 10/20 poison damage, Level 3: 15/30 poison damage, Level 4: 25% weakness to poison
Leeching/Pink: Level 1: 5/10 drain health, Level 2: 10/20 drain health, Level 3: 15/30 drain health, Level 4: 30pts drain magicka and stamina
Ooze/Black: Level 1: 10/20 slow for 5s, Level 2: 20/35 slow for 5s, Level 3: 30/50 slow for 5s, Level 4: Blindness for 1s
Light/Silver: Level 1: 5/10 damage to undead and werewolves, Level 2: 10/20 damage to undead and werewolves, Level 3: 15/30 damage to undead and werewolves, Level 4: 15pts damage to undead and werewolves within 15ft.
Any Idea what can be the problem?
I'm using bound weapon extravaganza and ordinator.
Thanks
thankS for YOUR work
The old problem in Skyrim was that bound weapons had only a single 'type' and it was fairly low quality (e.g. steel sword vs. ebony sword).
My mod introduces different tiers of bound weapons that are unlocked as your Conjuration skill increases, which indirectly scales damage further. So bound weapons can now scale similar to other weapon types.
Or use something like Add Item Menu
https://www.nexusmods.com/skyrimspecialedition/mods/71568