147 comments

  1. polingc
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    -New in update 1.2: For bound swords only: weapon color variants now have an innate enchantment progression tree related to that color, buffing bound weapons but not making them cheat items. These enchantments cost nothing; they are an inherent aspect of your spectral weapons. All other weapons have a small enchantment related to that color/effect; this will be updated as time goes on.

    There are two tracks of enchantment progression: Mystic Weapon and Non-MysticWeapon. Non-Mystic Weapons have a lesser enchantment at each level and cap out at level 3, "Greater Bound Weapon". Mystic Weapons cap out at level 4 "Grand Bound Weapon" and the level 4 weapon has the previous level 3 effect plus an additional effect.

    Weapon Levels are based on your Conjuration skill level, and bracketed every 25 levels. If you Conjuration skill is less than 25 (Level 0) you only have the color change applied and no other enchantments.

    Gold/flame: Level 1: 5/10 fire damage, Level 2: 10/20 fire damage, Level 3: 15/30 fire damage, Level 4: 25% weakness to fire

    Teal/frost: Level 1: 5/10 frost damage, Level 2: 10/20 frost damage, Level 3: 15/30 frost damage, Level 4: 25% weakness to frost

    Purple/spark: Level 1: 5/10 shock damage, Level 2: 10/20 shock damage, Level 3: 15/30 shock damage, Level 4: 25% weakness to shock

    Rage/Red: Level 1: rage on target level 3/9 for 3s , Level 2: rage on target level 6/12
    for 3s, Level 3: rage on target level 9/15 for 3s, Level 4:
    rage on targets within 15ft up to level 10 for 3s

    Poison/Green: Level 1: 5/10 poison damage, Level 2: 10/20 poison damage, Level 3: 15/30 poison damage, Level 4: 25% weakness to poison

    Leeching/Pink: Level 1: 5/10 drain health, Level 2: 10/20 drain health, Level 3: 15/30 drain health, Level 4: 30pts drain magicka and stamina

    Ooze/Black: Level 1: 10/20 slow for 5s, Level 2: 20/35 slow for 5s, Level 3: 30/50 slow for 5s, Level 4: Blindness for 1s

    Light/Silver
    : Level 1: 5/10 damage to undead and werewolves, Level 2: 10/20 damage to undead and werewolves, Level 3: 15/30 damage to undead and werewolves, Level 4: 15pts damage to undead and werewolves within 15ft.


  2. xenon4ever
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    Very nice mod, just wondering how to craft the stronger variant as I can only craft up until common. I am using Mysticism and Adamant..
    1. polingc
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      Each crafted weapon requires 1 daedra heart, 1 filled soul gem of the corresponding level (e.g. you'll need a filled Greater Soul Gem for the next level), the previous level weapon (e.g. your common level weapon), and your Conjuration level needs to be at the appropriate level. For Greater you need a Conjuration skill at or above 75.
    2. xenon4ever
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      Oh I see, so the crafting recipe wont appear if I don't have the corresponding conjuration level? My conjuration level was only at 53 at the time of testing.
    3. polingc
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      Correct.
  3. raptiv
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    Rage/red seems to not be appearing after the cast. Just a small bug in sure, please fix
  4. Indi0D
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    Hi, I really like the idea of the mod but I'm having a problem with the sword. It simply doesn't work the spell, I spend magicka but nothing happens.
    Any Idea what can be the problem?
    I'm using bound weapon extravaganza and ordinator.
    Thanks
  5. Bigsaiska
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    Есть ли какой-то патч для Animated armory,  чтобы была возможность крафтить катаны, пики, когти и т.д.?
  6. yuyu901207
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    Cool, but it doesn't seem to receive any gain form 【Vokrii Extra】,
    thankS for YOUR  work
  7. Dinanko
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    Question the elemental dmg for the bound weapon scale w some thing like destruction perks, or only bound weapons perk
    1. polingc
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      Damage scales the same as default in Skyrim (e.g. weapon type skill and related perks).

      The old problem in Skyrim was that bound weapons had only a single 'type' and it was fairly low quality (e.g. steel sword vs. ebony sword).

      My mod introduces different tiers of bound weapons that are unlocked as your Conjuration skill increases, which indirectly scales damage further. So bound weapons can now scale similar to other weapon types.
  8. Dinanko
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    For add via console command : What are the iID`s
    1. polingc
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      Item IDs are different for every user. Use the console command to search for the items via keywords etc. Bound Sword. Then the IDs will populate for items matching the search criteria.

      Or use something like Add Item Menu
  9. SeaSquall
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    They look fantastic. By the way, what is the armor mod you're using for the Altmer with the golden daggers?
    1. polingc
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      Thank you! It's Viridian Knight

      https://www.nexusmods.com/skyrimspecialedition/mods/71568
  10. NeroRedShock
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    Hi, nice mod. I really like your replacer mod, Just suggestion can you make the black has flame on it and not just regular black? 
  11. creator22
    creator22
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    Can you allow this mod to be ported to xbox please 
  12. WhizAndFriends
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    Can you make a way to allow npcs to use these types of bound weapons, preferably with spid. But any way works. Just a reccommendation.