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jessikitty

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jessikittyjustakitty

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About this mod

A simple and quick patch between the above mods; Simply reverts the changes that Nordic Ruins has to Saarthal, allowing the rest of the mod to work alongside Ryn's Saarthal

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Ryn's mods are a series of mods which seek to flesh out and improve small locations in Skyrim, making them more interesting, either by adding detail, or expanding and iterating on their design. His overhaul of Saarthal is large and visually stunning

Nordic Ruins of Skyrim is a mod that seeks to improve the external look of a large number of nordic ruins by adding various worldspace additions, making them all seem more noteworthy and interesting

However, when using both mods together, the additions Nordic Ruins of Skyrim makes to Saarthal clashes both visually and... locationally(?) with Ryn's overhaul, as the additions jut through the new paths that Ryn's Saarthal adds.

This mod simply seeks to revert the additions that Nordic Ruins of Skyrim adds to Saarthal, while leaving the rest of the mod, allowing you to use both alongside each other.

Load order is Nordic Ruins of Skyrim first, and then the order between Ryn's Saarthal and my patch doesn't matter. 

Technically doesn't require Ryn's Saarthal, but i can't hold any promises that things will make sense without it. Due to Ryn's overwriting Nordic's navmeshes if the loadorder is correct, i haven't touched those, so without Ryn's, the navmeshes might be a little funky.

Two versions are available; one with Ryn's as a master, one without. There is no other difference; the two versions simply only exist in case people want a reminder of what the patch is designed to work with.

Files are flagged as ESLs, to save your load order slots!

This and other similar patches can also be found here!